View Full Version : Question about Justin Cornell's models...
06-22-2002, 11:43 AM
I have a few of Justin Cornell's models, and think that they rank among the best in looks and attention to detail. The only problem is that some of them come out with little "sparkles" on the side rails of the engines. It almost appears as if there is snow on both sides of the saftey rails. Does anyone know how to cure this?
06-22-2002, 11:55 AM
Have you overclocked your graphics card, that'll do it too. It happens to me but I put the OC back down.
AMD K6-2 @380mhz
184mb RAM :-)
Nvidia GeForce2 MX400 64mb :D !!!
Windows XP Pro :-) !!!
Playing MSTS AND Trainz... Yes Trainz!
06-22-2002, 04:24 PM
Find the texture that contains the color for the handrails. Go to the lower right pixel (yes, just one pixel) and change it to the same color as the handrails.
06-23-2002, 12:37 PM
His are the only locos that have this problem, so I suspect that it is not a video card problem.
06-23-2002, 12:38 PM
I am not all that savvy with computers. What is the name of the file I need to look for, and what change should I make? Sorry for the confusion.
06-24-2002, 12:14 AM
Which engine has the problem?
>It almost appears as if there is snow on both sides of the saftey rails. Does anyone know how to cure this?
It's the way the model was mapped in 3DS Max. I'll bet the specks you're seeing are only those perpendicular to the poly surface. The only way to "fix" it is for Justing to go back and remap the surfaces.
For example, if a box is mapped in Max using a planar technique, then the pixels from the edge of the face get "stretched" to the sides. When exported from Max to 3DS, these pixels "break" when viewed in the sim causing (what I call) the "dandruff" effect. The proper way of mapping things like handrails (or other parts using a single color section in the map), is to use the "Box" mapping method, which ensures all surfaces contain the proper pixel info for display in the sim.
However, this doesn't appear to be a problem in gmax or 3D Canvas (a least I've never noticed it), as they use their own plugins/scripts for converting directly to MSTS. 3DS files on the other hand, break maps along different smoothing groups and areas of differing map coordinates...it's either in the 3DS file itself, or the original Kuju plugin. I think it's the former.
BTW, if you look at v1 of my F-Unit, you'll see this "dandruff" all over the sides of the handrails - doh!
Marc - 3DTrains
06-27-2002, 02:27 AM
All of the engines that I have downloaded from his site have this problem, except the steam locos. Any way to fix the problem? Otherwise, the engines are great!!!
06-27-2002, 02:29 AM
Is there a simple fix to download for this problem (all the saftey rails show up with the problem, on all the diesels that I download from his site). I really think that, except for this problem, they are top-notch!
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