View Full Version : white void in khp2 around milep[osts 91 thru 96
04-25-2006, 11:50 AM
I have had this route along time, but recently while running either east or west I ge the white void around the mileage 91-95. I tried saving and trloading but it still is the same.
any ideas, please?
04-25-2006, 01:07 PM
Routeriter has a function that allows you to shift a route by a number of tiles to avoid that... 1 or 2 clicks is all..!!!
BU before just in case.. but never read of any problems..
Hope that helps..!!
04-25-2006, 01:18 PM
where do I find this function within route riter?
04-25-2006, 06:29 PM
Under the TSUtil tab. Click on move route to new lat/long. And always back up before you subject them to those utilities.
04-26-2006, 09:44 AM
>I have had this route along time, but recently while running
>either east or west I ge the white void around the mileage
>91-95. I tried saving and trloading but it still is the same.
>any ideas, please?
Not really any ideas, as I think I've driven this route myself either way, and don't recall any white void anywhere, but have had the misfortune to experience it on other routes I've downloaded.
Strangely enough, I can't recall, also, ever seeing it in any British or European routes I've gotten off the Net - it just seems to be apparent in some American routes for some reason - or am I wrong here ? Despite the size of the original and updated versions of the Marias Pass, there never was any white void in this route. Thanks to another person who replied to this message of yours, relating to his mention of Route Riter being able to rectify this void problem... never tried it, or heard about this ability before now, but it could be invaluable at some future stage I reckon.
04-26-2006, 12:30 PM
"Not really any ideas, as I think I've driven this route myself either way, and don't recall any white void anywhere, but have had the misfortune to experience it on other routes I've downloaded.
Strangely enough, I can't recall, also, ever seeing it in any British or European routes I've gotten off the Net - it just seems to be apparent in some American routes for some reason - or am I wrong here ?"
a) I haven't noticed that white void in KHP2 either.
b) I don't think you are wrong exactly, but maybe British and European routes don't generally have the great east-west latitude extension that some American routes do?
04-26-2006, 01:12 PM
There is no white void anywhere in khp2. Before you start messing around with moving the route
you may want to consider that some of the routes tile files or world files have been corrupted.
The route editor can be used to check fot this by goint to the area where the void exists.
If you see a void in the RE then it is a corrupted file causing the problem and you should restore the route from your backup.
04-26-2006, 06:58 PM
>a) I haven't noticed that white void in KHP2 either.
>b) I don't think you are wrong exactly, but maybe British and
>European routes don't generally have the great east-west
>latitude extension that some American routes do?
Glad my memory isn't all that bad :) KHP is pretty good, and I don't really think it would have sold well if there was an acknowledged white void in it somewhere ! But the KHP route, and other similar routes, don't really have that great a distance in them really, 150 miles maybe, or less - probably about 90 miles in the KHP route, and if it was like, 250 miles or more, it may be possible the white void could happen, but as I said, it may well be just speculation ??
Maybe you're right there... it may be something to do with large East-West routes, but it could be speculation only. Lets just leave it at that for now, eh ? It's not too common either, but I still don't like those white voids at all.
While I do think about it, I've seen some white voids where, previously there weren't any... and this was just because I may have zipped an unpacked and installed route, straight from the Routes folder, and put them onto a CD, or copied the route folder to a CD straight, and sometime later, I had copied the folder back to a new installation of MSTS, and discovered that there was no terrain at all, but just objects like stations, rails only, trees, etc. but no ground whatsoever, and pushing the down arrow key let you plunge down to a fair distance below where the ground should have been.
Something was missing from the restored copy, but what ? Could that missing stuff have been from the Global folder maybe ? I would like some kinda idea about this so I can avoid it in the future. I recently re-installed MSTS, and had saved the FBL Line route (3.03) elsewhere, as I had some of my own activities with a lot of work in them, and once re-installed, I copied the FBL line folder back, as well as the sound folder, the GUI folder (for the transparent Track Monitor) Global folder, and the Trains folder.
Everything works just fine, and there was no problem with the terrain in the FBL line at all, so something must have been necessary in one of the other folders I restored ? Would love some feedback on this if possible, thanks.
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