View Full Version : Activity without auto Switching
06-05-2001, 10:00 PM
Is there a way to create an activity without the switches being controlled automatically?
I want to be able to have something halfway between an activity and the explore but I don't know how to let the user do the switching himself
06-06-2001, 12:30 AM
I am still not sure if I understand the auto switching at all. I have driven a train out of the Whitefish Yard and have not been able to re-enter the yard because of an auto switch. They are controlled by the dispatcher as it says but I was trying to figure out if there is a way to request a switch be changed by the dispatcher. Anyway I have not yet looked into a way to setup manual switched in the editor so I am not sure if it can be done or not.
06-06-2001, 07:12 AM
As for the 'Auto switching', I think it works like this:
there are two kinds of track: 'mainline' and 'sidings'. If you
look at the route editor docs, you can see that you make a piece
of track a siding during route creation with a selection in
a pull down menu.
I am fairly certain that the difference between a mainline
and a siding is :
1) The siding has a name.
2) the switches that enter a siding are manually controlled
ALl other switches are automatically controlled. This is
my current theory :)
06-06-2001, 09:51 AM
This was kind of my initial thought. However, I created
an activity that required my assembling a set of cards
from various sidings in Whitefish yard, and I wasn't able
to use /any/ of the switches. These are all the same switches
that are available manually in the yard switching activities
that come with that games. So that implies that there is
/some/ setting somewhere, but damned if I can find it.
Please please please, someone answer this question! :)
>As for the 'Auto switching', I
>think it works like this:
>there are two kinds of track:
>'mainline' and 'sidings'. If you
>look at the route editor docs,
>you can see that you
>make a piece
>of track a siding during route
> creation with a selection
>a pull down menu.
> I am fairly certain
>that the difference between a
>and a siding is :
> 1) The siding has
> 2) the switches
>that enter a siding are
>ALl other switches are automatically controlled.
>my current theory :)
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