SurvivorSean
03-26-2005, 10:38 AM
Unless I was dreaming, I recall a few months back seeing a post on one of the other topics about using time compression in MSTS. Something to do with adding something at the command prompt??
It may have been in the activity design section, and at the time I ignored it because for the most part I wouldn't see the need to use it even when testing activities as I'd want to run them in full.
What did get me thinking about this was the use in multi-player set-up. As we all know the only way to include pickups in multi-player sessions is to either drop off a bunch of cars before hand, perhaps even continuing from a saved session. The other method of course is to create an activity, but under most routes that are good for multi-play the switches at control point are automatic and can't be changed in the activity. This prevents you from taking sidings or other paths that the dispatcher will require you to do in a session.
I started thinking about this and thought it would be cool if say a huge train was created for explore mode starting as central or near the yards or industries you wanted to switch (This can be a real pain for framerates). From there you could cut off your original train, and then continue to spot the cars along the route then go back to your train before the start of the session, and save the activity (explore mode). This time compression thing would speed up the set-up process and you would have physical pickups along the way :)
Does anyone by any chance remember the command line, and commands for this time compression thing?
Thanks
Sean
It may have been in the activity design section, and at the time I ignored it because for the most part I wouldn't see the need to use it even when testing activities as I'd want to run them in full.
What did get me thinking about this was the use in multi-player set-up. As we all know the only way to include pickups in multi-player sessions is to either drop off a bunch of cars before hand, perhaps even continuing from a saved session. The other method of course is to create an activity, but under most routes that are good for multi-play the switches at control point are automatic and can't be changed in the activity. This prevents you from taking sidings or other paths that the dispatcher will require you to do in a session.
I started thinking about this and thought it would be cool if say a huge train was created for explore mode starting as central or near the yards or industries you wanted to switch (This can be a real pain for framerates). From there you could cut off your original train, and then continue to spot the cars along the route then go back to your train before the start of the session, and save the activity (explore mode). This time compression thing would speed up the set-up process and you would have physical pickups along the way :)
Does anyone by any chance remember the command line, and commands for this time compression thing?
Thanks
Sean