View Full Version : Milgavie-Springburn Released to Bve Today!!
05-10-2003, 01:24 PM
Download this route today! click on link at the bottom of homepage. www.freewebs.com/bve_in_scotland.
05-10-2003, 03:20 PM
Yuk! The link is dead.
John Goncalves, Brazil
(returning back to scene)
05-10-2003, 03:24 PM
It isnt dead http://homepage.ntlworld.com/m.milmine/Downloads.html
It is a great route
05-10-2003, 04:30 PM
Downloading it now.
Just for interest, for those who are not Scottish, Milngavie is pronounced "Mill Guy" for some strange reason.
05-10-2003, 05:28 PM
Nice route , took me a while to throw the code together but with the support of a few BVE people I have finally released it. Best to download and enjoy. Look out for some interesting sights and sounds along the route
05-10-2003, 05:30 PM
just to say, later in time will it have more scenery. I LOVE THOSE PLATFORM MONITORS
05-10-2003, 05:48 PM
>just to say, later in time will it have more scenery. I LOVE
>THOSE PLATFORM MONITORS
Thanks for the comments on the monitors. Just want to say the route contrary to whats been said will not have more scenery. Thanks
05-11-2003, 05:56 AM
Another section complete!
This is really nice, with some interesting sound effects too... and the traction - well I had forgotten how scarily real David's EMU's are... knocking along in the 314 and close my eyes, poof! I'm there.
Full marks for the OHLE gear it too has me 'feeling the buzz'.
Top stuff ;)
Saxon Locomotive Works - "The difficult we do immediately; the impossible takes a little longer"
05-11-2003, 07:26 AM
Having travelled this route a few times in real life,well done.
However the square tunnel entrances seem to have a grey curtain across them,so you can't see through them,then suddenly,you can see again,on entering them.
I'm still a novice as far as BVE is concerned,so is there a fix for this?
I thought I was lost on the first run,or has one too many on a Saturday night,when I saw two Queen Street stations,IE one at Charing cross and then again at the proper Queen Street.
05-11-2003, 07:52 AM
>Having travelled this route a few times in real life,well
>However the square tunnel entrances seem to have a grey
>curtain across them,so you can't see through them,then
>suddenly,you can see again,on entering them.
>I'm still a novice as far as BVE is concerned,so is there a
>fix for this?
>I thought I was lost on the first run,or has one too many on
>a Saturday night,when I saw two Queen Street stations,IE one
>at Charing cross and then again at the proper Queen Street.
Thanks for the well done. Only took me 12 months to plan and complete.
Regarding the square tunnel entrances I have no idea where that is. It might be a BVE problem but it may be the route file.
Charing Cross/Queen st station problems were a fault that slipped through the net. Will be updating that soon and a patch will be available with the updated route file and image for the station
05-11-2003, 10:23 AM
Milngavie to Springburn is a nice route, well done. There's plenty of good fun to be had hurtling round in the 303, it brightened up my day. I like the moniter and 303 objects particularly. I also spotted the Charring Cross/Queen Streer mix up but it's not that noticable.
Thanks for releasing this
05-11-2003, 10:26 AM
P.S. I noticed the people in the 303's? aswell
05-12-2003, 05:54 AM
>Here's a screenshot of the problem.I trust someone can
Looks to me like a transparancy problem. It depends on the type of machine you run. On another computer , the Elvonfoot run has some psycadellic looking colours round the OHLE and the 4 track gantries seem purple. It seems to me that it might be a graphics card problem. Ideal thing is check the settings for the drawing distance or check the visual themes program. Any more problems , just ask
05-12-2003, 08:30 AM
It sure is.
Am I correct in thinking that this "Bearsden Bridge" is bridge#12 from Birmingham X route?If so it works fine there,as do all my other routes (26),and all at the maximum 600M viewing range.
I just seem to have problems with this one bridge.I've tried copy\paste\renaming the bridge 12 Csv,and bmp files into the Milngavie tunnels folder,and appropriate paths,but alas with the same results,a non see through bridge.
I don't know enough about BVE programming to go much further than this,but I've had a few flickers of the bridge opening being tranparent,then the grey rectangle blocks all.IE is a line of programming in the wrong place?
I had funny looking trees in the Kurra route(bounded by grey coloured rectangles)similar to this bridge.I sorted that out by transposing a "rain" csv command to later on in the main "Route csv".Hope somebody understands this,as it's hard to explain.
05-12-2003, 10:31 AM
>I'm answering my own question,and I've fixed the problem.
>By transposing line 61 in all three route csv's to after
>line 66,the tunnels all become transparent.Phew!
>See the file "My Fix"
Strange way of fixing! Never heard of swapping positions being able to fix errors before! Must be something else you did.
05-12-2003, 12:01 PM
Sorry,I didn't do anything else.That's two routes where I've had luck doing this.It's reversible too,if I copy\paste back to the original position.
05-13-2003, 02:41 PM
The route is looking really good!! It's a nice suburban run! Will there be more scenery, if so I'm interested in making some objects! Well it looks great!!
05-13-2003, 04:08 PM
>Will there be more scenery,
See post 5 and 6 ;)
05-14-2003, 06:31 AM
>Sorry,I didn't do anything else.That's two routes where I've
>had luck doing this.It's reversible too,if I copy\paste back
>to the original position.
I got a begining of answer.
BVE is an interpretor, writen in Visual Basic, and using DirectDraw library.
It read route file line by line, and each object one after one.
Then, it create textures in memory, before running [route], line after line.
So, if you move an object in source, it is possible than that object is, in such case, able to use some structures created before with others objects, or anyway to use more efficiency DirectDraw.
And don't forget that everything is sent to video RAM. So, video processors may no build exactly the same visual object, with antialiasing and so on.
If moving an object'place is a soluce, take it, it is more simple than using decompiler or debugger, and assembly language. That's sometime the informatic's mysteries.
04-04-2005, 10:52 PM
Here's a screenshot of the problem.I trust someone can advise?
04-04-2005, 10:52 PM
I'm answering my own question,and I've fixed the problem.
By transposing line 61 in all three route csv's to after line 66,the tunnels all become transparent.Phew!
See the file "My Fix"
04-04-2005, 10:52 PM
a nice route and I can use the cl101 with not to much delays
Powered by vBulletin® Version 4.2.0 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.