View Full Version : NYCTA subway car WIP
jeffmorris
04-09-2008, 09:13 PM
After following the "How to Create an Engine" and "How to Create a Wagon" documents, I created a non-powered NYCTA 60-foot subway car that's just a box on wheels. Anyone going to create passenger cars, DMUs, and EMUs?
jeffmorris
04-10-2008, 04:44 PM
Here's the screenshot. The subway cars have silver boxes with gray bogies and black wheels. The white diesel engine was created from the "How to Create an Engine" document. I will try to convert the subway cars into electric "engine". Anyone know how the thickness or width of rails used in KRS?
AdamL
04-10-2008, 05:34 PM
Thats excellent work Jeff :)
jeffmorris
04-10-2008, 08:57 PM
I would like "How to Create an EMU (or Subway Car)" document/tutorial. I tried to create an electric subway car but it won't move so I changed it to diesel subway car and it worked but the tech HUD said "Engine Off" instead of "Engine On". I already placed an electricified track on a test route. How do I set up the braking system so that the subway car stops quickly?
jeffmorris
04-11-2008, 09:27 PM
Here's the floor of the subway car.
jeffmorris
04-12-2008, 11:35 AM
Here's the subway car body that's not yet finished.
AdamL
04-13-2008, 06:19 AM
I would like "How to Create an EMU (or Subway Car)" document/tutorial. I tried to create an electric subway car but it won't move so I changed it to diesel subway car and it worked but the tech HUD said "Engine Off" instead of "Engine On". I already placed an electricified track on a test route. How do I set up the braking system so that the subway car stops quickly?
Hi Jeff,
I can see your making excellent progress. With regard to changing it over to be an Electric Multiple Unit, I would suggest rea\ding through the Engine Blueprint and simulation documents. These list in detail all the data fields in the blueprints rather than the quick skim over that the How To docs provide.
It is merely a case of changing the data in your Engine Blueprint and Engine Simulation blueprint to accurately reflect the data of the model you are building.
I think if you just change the Engine Blueprint to that of an electric vehicle, this will conflict with the Simulation blueprint that is setup for a diesel engine.
jeffmorris
04-13-2008, 08:53 AM
This morning, I loaded a bogie/truck with wheel sets that I created for Trainz into GMAX and exported it to DirectX file using MSFS 2004 gamepack, MDLCommander, and MiddleMan. I loaded the file into 3D Canvas and exported it to 3DS file. I loaded the file into 3DS Max 7, edited the file, and export it to KRS file. I repeated the above steps with a subway car body. Here's the screenshot:
jeffmorris
04-13-2008, 03:49 PM
Here are the screenshots of the NYCTA R27/R30 subway cars. What's the best way of creating textures for the end gates and window glass? I have Paint Shop Pro 9. Can I make a copy of the subway car body and use it for the cab/passenger interior when I'm in the cab view and passenger view? How do I create cab/passenger views?
AdamL
04-13-2008, 07:12 PM
Hi Jeff,
Again I am very impressed by your pace of development :)
For creating Train Cabs you'll want to take a look at the Train Cab guidelines document (4.08).
The geometry (.IGS) of the cab is referenced in the main Engine Blueprint under the Control Container Component section >> Interior Interface >> Interior Geometry ID.
The camera is referenced in the section below (setup of which is covered in the How To Create an Engine doc).
The Passenger View is in the same place under the Carriage Interior Interface fields.
Paddington bear
04-13-2008, 09:20 PM
hi,
jeff, your efforts are just the inspiration I need to encourage me to "have a go" at something slightly more serious than a coloured box on wheels ;-)
This thread has just provided me with the answers to the next step I intend to take. Mind you my model is not quite as good looking just yet but I am getting better. There are so many learning fronts all progressing rapidly. Is FUN and rewarding. And the answer elsewhere on creating electric 3/4 rail track is SO timely.
Ross
jeffmorris
04-13-2008, 09:34 PM
I created the cab and passenger views. How do I have the interior be lighted by the lights on the ceiling? Here's the screenshot at 9:00 PM
nikos1
04-13-2008, 11:04 PM
looking like a nice start Jeff:)
for the end gates i would suggest using alpha textures
AdamL
04-14-2008, 08:59 AM
I created the cab and passenger views. How do I have the interior be lighted by the lights on the ceiling? Here's the screenshot at 9:00 PM
Hi Jeff,
At present Rail Simulator does not support the use of Omni or Point Source lighting, so the way to implement realistic shadows and lighting will be via the use of the Shadow Baking technique as detailed in the Train Guidelines documents. This is an advanced process provided by 3D Studio Max.
jeffmorris
04-14-2008, 10:48 AM
Are there any tutorials on creating textures with alpha channels using Paint Shop Pro 9 - the last version of Paint Shop Pro before Corel bought Jasc Software?
nikos1
04-14-2008, 04:56 PM
i would think you just create a new channel, and name it Alpha 1 and make it the black be the transparent part and the white the visible part, thats the way it works in photoshop atleast. Also it appears that the car is using block textures. Using a texture map would allow you to add more details to the texturing and weathering that brings the car to life.
sniper297
04-14-2008, 07:27 PM
Click on Help, Index, type in "alpha" and read all that. Several ways to make a new alpha channel depending on what you're trying to do.
jeffmorris
04-14-2008, 08:58 PM
I think that there's a problem with materials with alpha channels. If I create a material with separate bitmaps for diffuse and alpha in 3DS MAX 7, it works. If I create a material with bitmap with alpha channel such as TGA file with alpha channel, it doesn't work. I tried both standard and Kuju materials and I can't create a Kuju material with separate bitmaps for diffuse and alpha. I think that Paint Shop Pro can't create TGA files properly. Any suggestions?
jeffmorris
04-15-2008, 08:51 PM
Here's the latest screenshot showing the interior of the subway car. I still can't create texture bitmaps with alpha channels to be used as Kuju materials. The areas on the end gates that should be transparent are white or black. How should I set up Kuju materials with alpha channels in the Material Editor that comes with 3DS MAX 7?
Paddington bear
04-16-2008, 06:52 AM
hi,
jeff, I am still sorting such things myself but, I was able to make transparant alpha channel masks in P S P 8 after just a few minutes reading......
http://www.amabilis.com/tutorials.htm#TutorialsMSTS and go down to
"Build a 4 wheel wagon using 3D Canvas Pro by Ian Morgan (2.1 MB).
part one explained what to do in PSP so simply where other tutorials have failed. Sure theres a bit of interpratation needed to find exactly where the controls are in versions later than the version 6 it was written for but it works using ****.tga with alpha channel and I can see through my windows in Rail Sim which is what matters. This may be of some use.
Ross
jeffmorris
04-16-2008, 08:05 PM
Added side doors to subway car. Detached end doors and cab doors from body. Not yet animated. How do I make the poles and armrests look like chromed steel?
ooga22000
04-17-2008, 09:49 AM
Hey Buddy is looking really good Awsome stuff i like it when i see more and more people getting involved with KRS Coool
Iam planning on starting on an ALCO RS11
so i dont know wat to expect from it yet but it should represent somthing HAHAHAH
Kind Regards Kev
Driverman2008
04-17-2008, 12:19 PM
Mmmm... New York City subways.:) Yummy!:cool:
jeffmorris
04-17-2008, 04:02 PM
I got TGA files with alpha channels working. I followed the instructions on creating textures with alpha channels in Ian Morgan's tutorial on creating a 4-wheel wagon on and used the RGBA 32bit(V2 only) option in the ToAce program.
jeffmorris
04-19-2008, 11:32 AM
I know that I'm not in New York City. I took the "N" train from Barstow to San Bernardino on the US route. The trip took about 1 hour and 45 minutes.
jeffmorris
04-25-2008, 06:47 PM
I created the NYCTA R32 subway cars. The real ones were built in 1964 by the Budd Company which also built the NYCTA R11 in 1949 and BMT Zephyr subway cars in 1934.
njzfamous212
02-04-2009, 03:36 PM
hey can you send me the file of the new york city subway trains please they look really cool and i been looking for them and send it to Njzfamous212@aim.com asap thanks
AuburnRails
02-08-2009, 11:51 AM
Hey send me the files too Im in newyork and watching mta go pass me as i type! auburnrails@Hotmail.com
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