View Full Version : error saving terrain data
Literalman
12-18-2010, 09:26 PM
The Blue Comet Lines seemed to be getting too big for Train Simulator, so I made it into a mini-route, and it seemed OK, but if I insert a new terrain texture with the selection window, apply it to a square, and try to save it, I get an error message that it failed to save each of the tile files, culminating with this: "Error saving terrain data."
If I use a texture that's already in the selection window, this doesn't happen. I made sure the tile and world files are not read-only. I found one forum post addressing this error message, with four links that are supposed to help, but all of them were dead. I think the thread name was "Route editor mysteries."
Sometimes I also get a message indicating that it is looking for microtex.ace in the original MSTS Blue Comet terrtex folder, which I moved with the rest of the route.
I made the mini-route manually, by copying all of the Train Simulator folder except routes and trains, then moved the Blue Comet route to the mini-routes Routes folder, and copied the trainsets and consists I needed.
Does anybody have an idea about what went wrong?
Vince
12-18-2010, 10:24 PM
Too big? That is a possibility if you get messages about missing files that you know you have. It also depends on your system specs.
I'm not sure of the maximum or even if there is a maximum amount of textures on a tile.
Let Route_Riter have a go at it to make sure there are no undetected errors.
Get a clean run there then shutdown and reboot before running the editor,
Also make sure all non essential programs are shut down while using the editor.
Train-a-Mania
12-18-2010, 10:39 PM
I've been having this exact error message as well with the same circumstances. I try adding a texture that isn't in the "Texture" palette and the tile refuses to save. I'll be curious to see if a solution is found.
Train-a-Mania
12-19-2010, 11:16 AM
I ran the route I'm working on (MLT's Lake Superior & Ishpeming) through Route Riter, came up with no errors. However, the tile still refuses to save.
http://www.trainsim.com/vbts/showthread.php?298061-Failed-to-Save-Terrain-Tile-Error
eyer1940
12-19-2010, 11:55 AM
I had a route I was building and somehow it got corrupted ( probably I screwed it up ). I couldn't get Mosiac to save new terrain textures. What I decided to do was drastic but it worked. I Made a new route with the RGE with a new name using the same tiles plus a few, then copied all the old route files to the new. Opened up the new route in RE and clicked the advance button and rebuilt the track database and it worked. While I was doing this I added a few tiles I wish I added the first time for interchange routes, etc.
Frank
Noisemaker
12-19-2010, 12:06 PM
For me and the cantankerous GTA route, had a heck of a time with terrain issues at first. Going into RGE and changing the bias from 1.0 to 0.5 seemed to clear everything up, and it's been without problems since. Also I think it helps to toggle Populated State off and on here and there and/or change Start Tile Position as well and then Save Quad Tree. Re-unifies the route, so to speak. ;)
eyer1940
12-19-2010, 12:13 PM
Sure seems a lot simpler than the way I did it. Wish I had tried that a few months ago.
Frank
Noisemaker
12-19-2010, 02:43 PM
I think there's many ways to skin the cat with MSTS, and not that any method is going to help every situation. Why things get corrupted on MSTS in the first place is still mysterious. Human error may account for 50%, but still leaves a huge margin for 'the unexplainable'. And why something simple like a SMS placement to improve camera views vs. distant unconnected dynamic track removal affecting certain signals miles away on different subs. Crazy things that MSTS can do sometimes, and some crazy things to fix them sometimes as well. Can't be explained, or guaranteed - just be happy if it works. ;)
Literalman
12-19-2010, 05:05 PM
I'll try all these things, starting with Route Riter because that's easiest. It might be next weekend before I report back. Sometimes in the evenings after work I am not running with full brain power. Or what if that is my full brain power? Uh-oh. If none of these things works, maybe I'll try creating a mini-route using Route Riter.
I'm pretty sure I was getting memory problems because the route editor would often lock up while I was working on it, and it rarely used to do that, and after inspecting a section via Explore Route in the sim, after I left the activity OK I got just the frame of Train Simulator with a black box filling it, as I got a few times beta testing the PRR East. The computer is less than three years old and has a dual core processor, but Train Simulator seems to soak up all available memory. The hard drive is about three quarters free disk space. The route has maybe 200 miles of railroad lines and about 80 miles of fairly intensive scenery complete. The track laying was finished two years ago, and the track database has been through numerous rebuilds with no unsolvable problems. I didn't have the terrain problem till I made it into a mini-route, so I'm pretty sure the problem is related. If I don't successfully make a mini-route out of it, I can try putting some of the other routes in storage for a while.
dwkarch
12-19-2010, 08:30 PM
"I didn't have the terrain problem till I made it into a mini-route, so I'm pretty sure the problem is related. If I don't successfully make a mini-route out of it, I can try putting some of the other routes in storage for a while."
Steve,
I'm quite certain that mini-route is your problem. I learned long ago that the RE cannot handle some operations except in the main MSTS installation. Changing terrain textures is one of them. Because of that, my main installation is my route building installation, and most other routes are placed elsewhere.
Train-a-Mania
12-19-2010, 09:32 PM
I'm quite certain that mini-route is your problem. I learned long ago that the RE cannot handle some operations except in the main MSTS installation. Changing terrain textures is one of them. Because of that, my main installation is my route building installation, and most other routes are placed elsewhere.
You're the man, Don! I have the LS&I installed as a mini, so moving it over to my main install and dropping the ground textures in worked!
Thanks for the help, everyone!
Literalman
12-24-2010, 04:29 PM
I ran Route-Riter, which found no problems other than a few night or snow textures missing from models. I tried creating a mini-route via Route-Riter but got an error message about an invalid subscript. When I put the Blue Comet route folder back in the main Train Simulator Routes folder, the problem with the terrain texture selection menu went away, so I too conclude that it is a functionality problem with mini-routes. I put a couple of routes in storage (I had only about ten on the computer as it was) and that seemed to relieve the memory problem. So back to route building. Thanks for your help.
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