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More Railfan Specials
I was having trouble taking multiple screen shots without my PC locking up, but found I solved the problem by reducing my hardware acceleration graphics. I have downloaded the new Direct-X and new drivers for my Nvidia card, but am reluctant to install these while this system setup is stable and works well enough. Therefore, here are some more items. I have got the mileposts etc. and a little water in place as far as Tunnel #41. Now I am experimenting with different textures. Yellowdog did a good job of fixing up a rock tunnel portal, but I am going to look at doing a portal from scratch, now that I have a better handle on what is required. I would like to do one that matches the US Rock transfer, because that would make it easy to create a portal into, for example, a near shear cliff.
The first scene shows the special Entering Upper Pine Ridge tunnel #40 with some better texturing.
http://www.trainsim.com/dcforum/User...354532be19.jpg
The second shows the train exiting from Upper Pine and also shows the lover level, where it enters Lower Pine Ridge runnel.
http://www.trainsim.com/dcforum/User...7146049d31.jpg
Next, exiting from tunnel 41, a deep cut is encountered, one of the very few that is not a "side-hill" cut on the ridge.
http://www.trainsim.com/dcforum/User...b74709a347.jpg
Although this next one is currently a deep cut (on Washburn Ridge), in fact it will be a side-hill cut. The material to the right does not exist in the real world - when the railroad was built, it was probably graded down to provide fill somewhere else.
http://www.trainsim.com/dcforum/User...17484c1a41.jpg
Next, Entering a tunnel on Washburn Ridge - with material to be removed (flattened) on outside to right.
http://www.trainsim.com/dcforum/User...4b48f8406c.jpg
Now, Engineer, you better have a little "air under her" at this point - or it's a long, and probably fatal plunge to the right.
http://www.trainsim.com/dcforum/User...444bc09ab7.jpg
J. H. Sullivan, P.E. (retired from CSX, escaped from Southern)
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