Yes, the new build properly set switches for both the Player and AI train paths - unlike v128 which left switches in their default position. Certain AI trains will not spawn if there's an overlap between the Player and AI path since OR has not fully implemented Signals - thus certain kinds of single track and shared track passing isn't implemented. The AI Dispatcher uses "Dark Territory" or "Unsignaled" route logic at the present time.
"It's what you learn after you know it all that counts." John Wooden