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Thread: Open Rails YouTube Channel

  1. #1
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    Default Open Rails YouTube Channel

    The Open Rails team is excited to announce the launch of the official Open Rails YouTube Channel at http://www.youtube.com/user/OpenRails. The purpose of this channel is to showcase new developments regarding Open Rails. To coincide with the next public release, which will take place on Friday September 17, the team has had commissioned the following videos to showcase dynamic shadows, train lights, and other features in Open Rails.

    http://www.youtube.com/user/OpenRails#p/f/3/F1KRYrn2Pbo

    http://www.youtube.com/user/OpenRails#p/f/0/ngXnJIf9qO0

    http://www.youtube.com/user/OpenRails#p/f/5/ns-RT17wkjs
    Last edited by mnjrr; 09-22-2010 at 12:42 PM.
    Sincerely,
    Walter Conklin
    www.openrails.org

  2. #2
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    Watched the videos and the developments in the last few months look really impressive.

    Plus you had the good taste to use The Who on the SkyBox vid.

    I am really looking forward to the next releas.

    Great work guys.

    regards,
    Mike.

  3. #3
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    Another video from Open Rails. This time showcasing the Track Monitor, Compass, Track Switch window, Train Operations window, and Next Station display:

    http://www.youtube.com/watch?v=6iw0n...&feature=email
    Last edited by mnjrr; 09-16-2010 at 09:59 AM.
    Sincerely,
    Walter Conklin
    www.openrails.org

  4. #4
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    Superb, i must get MSTS re-installed for tomorrow.

    Can i ask, is OR now able to route services properly now using MSTS Activity paths.

    In the last release, i noticed i had to change some of the points\switches myself.

    Even on pre-defined paths.

    Many thanks,
    Mike.

  5. #5
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    Mike,
    Yes, the new build properly set switches for both the Player and AI train paths - unlike v128 which left switches in their default position. Certain AI trains will not spawn if there's an overlap between the Player and AI path since OR has not fully implemented Signals - thus certain kinds of single track and shared track passing isn't implemented. The AI Dispatcher uses "Dark Territory" or "Unsignaled" route logic at the present time.
    Chrisvw
    "It's what you learn after you know it all that counts." John Wooden

  6. #6
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    Can't wait for the next upgrade.

    I did have 2 tiles (terrtex) not load once, want to see if it happens on new version, msts loads the tiles normally. Will watch for it.
    Rick
    http:\\mononrr.com
    MONON-2

  7. #7
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    Hi Chris,

    many thanks for replying and for the information.

    I feel like i am 10 yrs old again on christmas eve, waiting for 9am tomorrow.

    regards,
    Mike.

  8. #8

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    Glad you guys are enjoying my videos
    It means alot

  9. #9
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    You did an outstanding job Barry. Thanks again for creating the videos.
    Sincerely,
    Walter Conklin
    www.openrails.org

  10. #10
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    Yup nice videos, well done Barry.

    cheers,
    Mike.

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