Page 2 of 24 FirstFirst 123412 ... LastLast
Results 11 to 20 of 237

Thread: v360 thread

  1. #11
    Join Date
    Mar 2006
    Location
    Another World
    Posts
    1,124

    Default

    Graphics were great, however I was only getting between 2 and 5 FPS. Not sure why, I even lowed my screen res, and turned all the options to low.
    Southern Pacific Transportation Company

  2. #12
    Join Date
    Jan 2007
    Location
    Just south of NYC
    Posts
    1,023

    Default

    Quote Originally Posted by nat View Post
    Graphics were great, however I was only getting between 2 and 5 FPS. Not sure why, I even lowed my screen res, and turned all the options to low.
    Nat,
    The Open Rails F5 HUD will help to diagnose performance problems. Push it three times to bring up the Extended HUD with Debug information. If you'd do a screen cap of that plus your system information, it would help the team understand where your problem lies. Are you running on a laptop?
    chrisvw
    Chrisvw
    "It's what you learn after you know it all that counts." John Wooden

  3. #13

    Default

    More tests passed with honors, well almost !

    Wupper-Express-11 crashed after a while.

    3DT Cajon, US2 Marias-Pass and NEC-4 O.K.

    No doubt the missing overhead wires are on the TO-DO list !

    Being able to throw switches with ALT held down and mouse clicking on them is great when shunting in yards, being the yard dispatcher !

    Anything else in particular the team wants testing ?

    When this is finished it will wipe the floor with all other train simulators !

    O.K., that will do for today !

    O t t o









    Last edited by OTTODAD; 09-17-2010 at 07:29 PM.

  4. #14
    Join Date
    Jan 2007
    Location
    Just south of NYC
    Posts
    1,023

    Default

    Otto,
    Thank you very much for the extensive validation testing in such a short time. It's a little like holding your breath when releasing a public version because you don't know what you don't know.

    Could you tell us what activity for USA2 route caused the crash into the AI train? We'd like to test why that happened.

    Again, I know the Open Rails team appreciates your effort.
    chrisvw
    Chrisvw
    "It's what you learn after you know it all that counts." John Wooden

  5. #15
    Join Date
    Nov 1999
    Location
    Stevens Point, Wisconsin, USA.
    Posts
    14,619

    Default

    Well, I've always been a little slow on the uptakes, so I'm probably missing something here - I'm crashing into AI trains all over the place because the signals are still dark. Or have the signals been activated and I just don't know how to turn them on?

  6. #16
    Join Date
    Jan 2007
    Location
    Just south of NYC
    Posts
    1,023

    Default

    Jim,
    Signals do not work at the present time. What route & activities are you running?
    Chrisvw
    "It's what you learn after you know it all that counts." John Wooden

  7. #17
    Join Date
    Nov 1999
    Location
    Stevens Point, Wisconsin, USA.
    Posts
    14,619

    Default

    Mine, of course. ponver10.zip in the file library, also requires the patch pon10up1.zip . PO&N 11 also works, but has some bad track sections due to merging, and the patch for that inadvertently makes it Xtracks dependent so I'm using 10.

    Question in my mind, if the signals aren't activated as yet, wouldn't you EXPECT collisions with AI as a matter of course?

  8. #18

    Default

    Quote Originally Posted by longiron View Post
    Could you tell us what activity for USA2 route caused the crash into the AI train? We'd like to test why that happened.
    It is the USA2 "Noon Mixed Freight" activity.

    I think that the signals not being fully functional as yet are the cause ?

    O t t o

    P.S.: Some more scenes of MSTS routes having been tested in ORTS which are working O.K., the activities being used not programmed to meet AI trains.





    Last edited by OTTODAD; 09-17-2010 at 11:13 PM.

  9. #19

    Default

    Hi Jim !

    Some of your PON-11 activities could have this problem, the "Anderson Day" one has ?

    O t t o


  10. #20
    Join Date
    Nov 1999
    Location
    Stevens Point, Wisconsin, USA.
    Posts
    14,619

    Default

    Yeah, I first saw that with V128, assumed it was the aliased track sections in the desert and the coal mine, so I tried version 8 and that worked, which seemed to confirm it. However, yesterday I tried PO&N 10 (which has the same aliased texture sections as 9 and 11), got that error and as I was about to shut it down I was interrupted - when I came back the game was running. So I tested it and watched, sure enough the DOS screen hangs for about 2 minutes showing that error, and if you leave it alone for that 2 minutes it continues loading anyway.

    What I'm asking tho, you say you're colliding with AI trains, why shouldn't you collide with AI trains when any are running? The whole point of signals is to prevent collisions, got no signals gonna have collisions, no? I don't really expect AI trains to do anything really intelligent until we have working signals, so I haven't done any testing to see how screwy HAL is yet.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •