
Originally Posted by
GoGoran
MSTS2 really wouldn't require much creative work, though lots of solid programming. Just keep all the good of MSTS (the physics model and the easy editability), add the BinPatch features and then some, make route creation easier to use, bring the graphics engine up to date (incl. support for high-poly models, true-color textures, etc.), and keep full backwards compatibility with MSTS. No need to reinvent the whole game.
in this day and age, reinventing may be nessesary considering how old the original engine is
Tom Newfound Train Simulator 2012 User
Coming soon: Red Dead Redemption Rail Line
Predicted release: Summer 2017