Has anyone studied how helper engines act in the player consist???
I just started messin with Trainz 12 and I drove the "Mojave to Bakersfield" session all the way.
As a Wild Willy would do, I wanted to substitute my favorite PO&N steamers for the diesels in the session. I managed to kind of get that done but, when I drove it, I got to a place where suddenly my wheels were slipping and I was not in a spot where the gradient was steepest, so far.
I started to jump into the other two helpers and I was reminded of something I had seen before; It seemed that the throttle and reverser were not in the same position as the lead engine and the fire was down to 15% coal and the boiler pressure was very low. After making some adjustments the other engines did help again as they did in the beginning because I was able to continue up that grade.
It seems to me that the individual engines have to be adjusted and fed seperately to make them work right which might be a cool thing for Multiplayer if one has a good crew. I have four desktops on my network but only two are good enough to run Trainz 12, "maybe" or, I would invite yinze over to play.
I wanted to pose this question and then go back to the game and work on this some more. I think I'm correct in thinking that the lead engine, only, gets a driver and not each engine in a gang of helpers??? I guess I have to go back to the original session and try and study how they put it together.
I'm so forgetfull. I know now that I had come to the conclusion before that I had to limit my steam consists to just what one engine could pull up the steepest hill but is there another answer??????
Thanks
Wild Willy the Wacko



Reply With Quote

Second thing, go into the TS2010 or TS12 folder, run the RDcalibration.exe file, and at the end make sure you don't skip the last step of resetting all the controls to the default positions before clicking "Finish". If you have Windows explorer set to show Date Modified;