I agree, I've pondered the same things myself. As I said above, my theory is that precision gets trickier the furthest from the center a world tile because the numbers get larger. I haven't put that theory to the methodical test, yet. My basis for that theory is the way computerized floating-point numbers work: the more digits to the left of the decimal point, the fewer you can have on the right (and vice-versa). With the complex math involved in rendering the world (even as simply as MSTS does it) all of them numbers get related really quickly.
Meanwhile, I have to say I've had enough of Vince in this thread. He's completely out to lunch if he thinks he should be patted on the back for having an epiphany about thousandths of a meter. The metric system has been around long enough that the majority of us "get it" without having to think about it as hard as he has to. I have completely lost any respect I ever had for the man. I have tried to be cordial about this but enough is enough. I will publicly declare right now that I have read my posts in this thread several times, and have not found myself to have portrayed anything here as fact that wasn't*. Therefore, I have nothing to retract! If anyone has any questions or concerns about anything I've said, they're welcome to contact me directly in private. I will not be baited into another public pissing contest, but I will stand up for myself and correct myself when due.
Something I realized during all of this: there always has to be some rounding, because if there weren't, then each value in the .w files and beyond could have an infinite number of digits!
*I really have experienced rounding with Y coordinates (Vince really did tell me I haven't), I really never said we need better than millimeter precision for object positioning, Vince really did suggest Jean to use the Terrain Object setting even though Jean already said he was, Vince really did repeatedly say the fourth decimal place splits a millimeter (the third decimal place) 1000 times, Vince really can't critically analyze his own writing, Vince really stated world object X/Z coordinates go from -2048 to 2048 on a world tile, I really have not confused terrain Y values with object positioning Y values, Vince really does rudely yell WRONG! at people, Vince really did announce that me saying 0.0001 meters is one 1/1000th of a millimeter is wrong is incorrect, Vince really does get irate at people who don't listen to him (even if he's repeatedly wrong), and I really can handle being told I'm wrong if I'm actually wrong! Vince is right the End key doesn't do anything when moving objects, but then I never actually said it did.Cl



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Oh well . . . so it goes.

