Hi! I'm looking for the instructions as to how to put "Heavy Snow" into a route, using RW_Tools. Searches did not come up with results, although I know that the subject was posted here., Also, I didn't find a PDF "Help" file at Mike's site. Cheers;
Hi! I'm looking for the instructions as to how to put "Heavy Snow" into a route, using RW_Tools. Searches did not come up with results, although I know that the subject was posted here., Also, I didn't find a PDF "Help" file at Mike's site. Cheers;
Last edited by CBF; 05-21-2012 at 02:34 PM.
Cheers; Chuck F.
"the people keep coming but the train has gone"
Hi, Otto! Thanks for the info, and the utility in RW_Tools works fine. Has anyone found out how to actually have heavier falling snow? I live in snow country and find the snow flurries to be rather pathetic .
Cheers; Chuck F.
"the people keep coming but the train has gone"
Hi Chuck,
To edit the density/"speed" of the snow flakes you need to edit the weather pattern blueprints -- or better create/clone new ones in your own assets folders.
There are a few core entries that set how the snow/rain works:
WindDirection can be set to anything, WindSpeed is quite crucial as if it's set too high it'll make the rain/snow fly horizontally, PrecipitationDensity and PrecipitationSpeed are the values to play with for density and speed. The values above will get you a moderate amount of snow, falling quite slowly like on a cold winter day.Code:<WindDirection d:type="sFloat32" d:alt_encoding="000000C054C10040" d:precision="string">2.0944</WindDirection> <WindSpeed d:type="sFloat32" d:alt_encoding="000000C03099E23F" d:precision="string">0.5812</WindSpeed> <PrecipitationType d:type="cDeltaString">ePrecipitationSnow</PrecipitationType> <PrecipitationDensity d:type="sFloat32" d:alt_encoding="000000A09999D93F" d:precision="string">0.4000</PrecipitationDensity> <PrecipitationSpeed d:type="sFloat32" d:alt_encoding="000000C054C10840" d:precision="string">3.0944</PrecipitationSpeed>
Cheers,
Michael
Hi, Michael! Thanks for the info. I'm glad to see that it can be done, but this is much beyond my comfort level of playing with RW3 files. MSTS files were no problem.
Cheers; Chuck F.
"the people keep coming but the train has gone"