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Thread: Marker Lights

  1. #1

    Default Marker Lights

    Ok this is probably hapening to a lot of people. When running with a cabcar, when the headlights are on the cab, the red marker lights on the engine turn off. Is there anyway to make it so the marker lights stay on when the headlights are turned on on the cabcar and vice versa?
    Conrail laid the path and the rest followed. LIVE LONG THE BIG BLUE!

  2. #2
    Join Date
    May 2006
    Location
    Elmwood Park, Illinois, USA.
    Posts
    236

    Default

    Quote Originally Posted by saucy View Post
    Ok this is probably hapening to a lot of people. When running with a cabcar, when the headlights are on the cab, the red marker lights on the engine turn off. Is there anyway to make it so the marker lights stay on when the headlights are turned on on the cabcar and vice versa?
    You will need to read the lighting portion of the instructions that came with the MSTS Bin Install. The engine files will need to be modified so the light will work properly. It can be done fairly easily, if you understand how the lights actually work.

    Jim

  3. #3
    Join Date
    Feb 2008
    Location
    Lexington, Ky
    Posts
    1,342

    Default

    http://msts.steam4me.net/tutorials/light-settings.html

    http://msts.steam4me.net/tutorials/ai-lighting.html



    bin download
    http://mstsbin.uktrainsim.com/eng/eng.html
    http://mstsbin.uktrainsim.com/eng/eng.html

    Position ( -0.02 3.85 -3.42 )
    L-R UP-DOWN FRONT TO BACK


    x y z
    Position ( -1.4 2.85 -12.85 )
    x (width), y (height), z (length)



    techdocs on lighting

    Possible Requirements
    Headlight (0) (ignore headlight control status)
    Headlight (1) (the headlight control is at “Off”)
    Headlight (2) (the headlight control is at “Dim”)
    Headlight (3) (the headlight control is at “Bright”)

    Unit (0) (ignore unit status)
    Unit (1) (the unit is in the train but isn’t at the front or back)
    Unit (2) (the unit is the frontmost unit of the train)
    Unit (3) (the unit is the rearmost unit of the train)

    Penalty (0) (ignore penalty status)
    Penalty (1) (the train has not “stopped due to a penalty brake application”)
    Penalty (2) (penalty) (the train has stopped due to a penalty brake application” (useful for specifying an emergency warning light)

    Control (0) (ignore control status)
    Control (1) (the player is not control of the unit [i.e. it is a helper locomotive or wagon)
    Control (2) (the PLAYER is in control of the unit)

    Service (0) (ignore service status)
    Service (1) (the unit is not in service e.g. a failed train lying in a siding)
    Service (2) (the unit is in service)

    TimeOfDay (0) (ignore time of day)
    TimeOfDay (1) (only come on if it’s daytime)
    TimeOfDay (2) (only come on if it’s night

    Weather (0) (ignore weather)
    Weather (1) (only come on if it’s fine)
    Weather (2) (only come on if it’s raining)
    Weather (3) (only come on if it’s snowing)

    Coupling (0) (ignore coupling status)
    Coupling (1) (original front of wagon is coupled)
    Coupling (2) (original rear of wagohHHn is coupled)
    Coupling (3) (both ends of wagon are coupled)
    Rick
    http:\\mononrr.com
    MONON-2

  4. #4
    Join Date
    Jan 2008
    Location
    Home is the Chicago suburbs
    Posts
    2,018

    Default

    Which engine and cabcar are you talking about? If you're using an SLI F40PH based repaint download my VRE set here in the F/L which includes custom lighting coding that will make the lights, markers and all function properly with a cabcar. You'll also get step and truck lights as well for authetic night time operation.
    Just say NO to Fictional Railroad Foaming...

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