From a purely analytical point of view the thing that most "jars" now in the shot above if the foliage. It's not that the foliage isn't well done but rather that it's shown in a higher contrast than the ambient lighting of the scene?
If we're going to push the envelope of realism in MSTS maybe we need extra texture folders? i.e. instead of just Summer, Spring, Autumn, Winter textures we need Sunny, Overcast, Dull texture subdivisions to work in each season?
Just theorising here of course, not even sure that the basic programme would be capable of reading such subdivisions?
A compromise would be to reduce the contrast and maybe darken and de-saturate the foliage .aces? Very little foliage looks that "glossy" in most lighting?
Here's a Photoshop idea of what I'm suggesting. Only a 10-15% darkening, 10-15% reduction of contrast and adding 10% Yellow to better blend with the "grass"
Foliage tone down.jpgClick to enlarge
So far the improvement is, IMO, a milestone improvement in road textures as is the scenery accuracy for this route. One of the things that lets down many MSTS routes over predominantly flat regions is the less than convincing rendition of such real scenery and this so far is a leap forward in that
Last edited by lateagain; 02-17-2017 at 03:38 AM.
Dorset - near The Swanage Railway.