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Thread: Blackfoot / Vegreville Version 3

  1. #271
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    IMG_2712.jpg


    Here ya go , a shot from Larry's place
    Work Safe play hard

  2. #272
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    May 2010
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    Edmonton, AB, CA
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    Quote Originally Posted by westerngy View Post
    IMG_2712.jpg


    Here ya go , a shot from Larry's place
    Tr1 by CN Edmonton, on Flickr

    Yep it's close. These are from MSTS.
    Tr4 by CN Edmonton, on Flickr

    Tr3 by CN Edmonton, on Flickr

    Tr2 by CN Edmonton, on Flickr
    Last edited by tie; 02-11-2017 at 06:28 PM.
    Rory

  3. #273
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    May 2010
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    Experimenting with Grid Road mosaic textures. Here is Range Road 54 east of Borradaile, AB Dunno whats up with these Jpegs and why they tile when I upload, trees look all fershmuzzled
    Boradaile_road by CN Edmonton, on Flickr
    Last edited by tie; 02-16-2017 at 04:21 PM.
    Rory

  4. #274
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    Jan 2006
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    Hanover Park, Il., USA.
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    Love the road! I need to learn how to do the "Grid Road" thingy you speak of...don't know what it is.
    Neil

    Here at home, in the railroad mayhem capital of the world.

  5. #275
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    Kansas
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    Love the looks of this, that is definitely something to learn how to do!

  6. #276
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    May 2010
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    Quote Originally Posted by qballbandit View Post
    Love the road! I need to learn how to do the "Grid Road" thingy you speak of...don't know what it is.
    Oh, up here gravel roads can sometimes refer to grid roads (range road and township roads are often back country gravel roads in Alberta, Saskatchewan). I started with a 64X64 texture and kept copying it over&over, covering a 1024X1024 texture in multiple lines. Sqeeze it down in mosaic even further to get that used gravel road look. Dunno, it's something I'm experimenting with.
    Rory

  7. #277
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    Wareham, Dorset, U.K.
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    From a purely analytical point of view the thing that most "jars" now in the shot above if the foliage. It's not that the foliage isn't well done but rather that it's shown in a higher contrast than the ambient lighting of the scene?

    If we're going to push the envelope of realism in MSTS maybe we need extra texture folders? i.e. instead of just Summer, Spring, Autumn, Winter textures we need Sunny, Overcast, Dull texture subdivisions to work in each season?

    Just theorising here of course, not even sure that the basic programme would be capable of reading such subdivisions?

    A compromise would be to reduce the contrast and maybe darken and de-saturate the foliage .aces? Very little foliage looks that "glossy" in most lighting?

    Here's a Photoshop idea of what I'm suggesting. Only a 10-15% darkening, 10-15% reduction of contrast and adding 10% Yellow to better blend with the "grass"
    Foliage tone down.jpgClick to enlarge

    So far the improvement is, IMO, a milestone improvement in road textures as is the scenery accuracy for this route. One of the things that lets down many MSTS routes over predominantly flat regions is the less than convincing rendition of such real scenery and this so far is a leap forward in that
    Last edited by lateagain; 02-17-2017 at 04:38 AM.
    Geoff
    Dorset - near The Swanage Railway.
    UK

  8. #278
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    May 2010
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    Edmonton, AB, CA
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    Geoff, you are correct about OR's lighting on the foliage, it's too bright. MSTS does seem to do a better job in rendering said textures on most environment settings. I hope the ORTS team can come up with something.
    Rory

  9. #279
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    Edmonton, AB, CA
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    MSTS lighting seems better in comparison. Textures in ORTS are overall better. Apples and oranges. New roads in progress.
    bor0 by CN Edmonton, on Flickr

    bor1 by CN Edmonton, on Flickr

    Same place in ORTS - Borradaile, Alberta
    OR-bor1 by CN Edmonton, on Flickr

    OR-bor0 by CN Edmonton, on Flickr

    I love mosaic backroads! So much more realistic! But I can't do them all.
    Last edited by tie; 02-19-2017 at 01:49 AM.
    Rory

  10. #280
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    Jul 2002
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    Metro Vancouver
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    Just do what you see from the cab.
    Work Safe play hard

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