
Originally Posted by
deltatango
In one scenario I had to walk from one end of the train to the other and with the train more than a mile long that took some time. I couldn't find a (keyboard) shortcut to just jump to the other end and that was annoying. After all it's a Train simulator, not a hiking sim.
Same here....searched all over the shop for a shortcut but couldn't find one.
So grabbed a bottle of water and started the mile-long hike to the head-end of the consist.

Originally Posted by
deltatango
..... I cannot really say right now how realistic it feels and whether the physics and sounds are better than the ones of TS2017.
Is it really necessary to use that adjective?
I'm certainly no prude but find no need for that kind of language in this forum.

Originally Posted by
deltatango
Update 2016.03.16 23:45:....Don't know whether the SD40 actually comes with this feature.
No, it certainly doesn't.
Check into Run 8 for the most accurate simulation of controls & their effect.

Originally Posted by
deltatango
Sound seems as bad as it was in the old TS2017: after a while the SD40 sounds like an enormous hair dryer. ....
One thing the developers need to understand is that what one hears from inside the cab is at a lower volume to that when one's head is stuck out the window.
In every view, the sound is at the same volume.
I enjoyed the overall first experience; there is scope for excellence from this first issue.
After two hours of operation I would say that if this initial release, with one route, is seen as the basic core then there is the possibility that TSW could become a very good product indeed.
But DTG will need to address those aspects which are questionable or simply need modifying (having to walk a mile, for example) and also ensure that what components follow are of high quality.
IBM XT i386; 512Kb RAM; 5.25" FDD; 1.4Mb FDD; 5Mb HDD; VGA 256-colour graphics card; AdLib soundcard; DR DOS 6.0; Windows 3.0