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My Experience with the Train-Sim Community

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  • My Experience with the Train-Sim Community


    My Experience with the Train-Sim Community


    By Jake Kulik




    This might be the kiss of death for me, but I have strong feelings about
    this site and the members here, and I would like to express them. First, a
    little background information. My name is Jake Kulik and, like many
    others, I was a member of FlightSim.Com before Nels instituted this site.
    I can recall awaiting each new announcement from over a year ago when
    Robert Scoble started the Microsoft Train Simulator Fan Site, and when the
    screen shots were first posted the message boards were alive with
    speculation. Then the betas were released and we finally had something to
    drool over until the release.



    June 1, 2001 I purchased my copy off the shelf in the local Electronics
    Boutique. No problem with the install, good frame rate, good sound, good
    views. All was right with the world. Since Nels had a beta copy he had
    done some of the first repaints (look for the New Haven GP38). At that
    time I posted that there was only one exhaust trail coming from the GP38
    and Nels answered with one of the first .eng file hacks: dual exhausts.
    Things got better and better (the head out for diesels, etc.), and
    TrainSim.Com grew.



    The download section steadily grew on a daily basis, basically repaints at
    first, but then two weeks later Kevin Combs released the SW1200 and SW900.
    New models! Yard goats at that. Others followed, and the library grew
    larger. What kept MSTS alive on my hard drive was that it became user
    oriented instead of Microsoft/Kuju dependent. Tutorials were written on
    repaints, file manipulation, route editors, etc. It seemed that every
    facet of the sim had someone working to change or improve it.



    I decided that I could do my part. At FlightSim.Com, I was a voracious
    downloader, but I didn't contribute, because I didn't know how. I didn't
    possess that knowledge here either, but others were willing to share. I
    "liberated" my son's copy of PhotoShop (he went to an art school), and
    attempted my first repaint. Of course I was going to make the Totally
    Perfect Conrail GP38 on the first try, but that's when I learned that what
    you see isn't always what you get. The texture mapping was poor, and I was
    bummed...so I tried a boxcar, got it to work, uploaded it and must have
    checked 10 times a day to see how many downloads it got. I was happy with
    anything more than one. This encouraged me to try others.



    The library started to grow quality-wise as well. When
    Train Artisan
    released the ESE v1.0 we couldn't get it fast enough.

    3D Trains

    F7 was another milestone. Sky Conductor became a necessity. Some offerings
    were pay ware, some were free, but all were setting new standards for the
    sim. John Fowlis' 4-6-2 was amazing. Ian Morgan's track truck was buried
    in the maze of files, but he enabled us to survey our routes with it. I
    was fortunate to be a beta tester for Chip Buchanan's GP15 with the
    see-through air intakes. Sam Spade's cab views are of the highest quality.
    I spend more time railroading the PO&N, East Metro and Hoboken Shore than
    I do on the default routes. It seemed like every day someone had uploaded
    a "must-have". That trend has continued to this day.



    What prompted me to write this was my dumb luck at releasing the rotary
    snowplow (plough). When I got
    TSM I stumbled through the tutorials, and
    then decided to take my usual path - start a project by winging it to try
    to learn what I needed to know when I needed it (I'm not a big fan of
    RTFM - Read The Fine Manual). After some mental anguish (and references
    to all the forums), I managed to construct, animate, and convert it into
    MSTS. It was rough around the edges, but it did function. In my nightly
    perusal of the forums, I saw Ron Paludan's snow file mod post. I replied
    with a screen shot of my plow and said that I had just the thing for all
    that snow. We conversed off line and said he was willing to host the plow
    on his site. I uploaded it rough spots and all at TrainSim.Com and Ron's
    site that day.



    I was perfectly happy with it in the first release, having no prior 3D
    experience; I was thrilled to just see it function. Then Chuck Hebert
    thought he could do a steam engine file and add "snow effects". Harold
    Clitheroe thought likewise, and my personal mailbox zoomed over quota as
    files got tweaked and zipped off everywhere (in my haste, I had left out
    a .con file on one version, but most folks overlooked that - thanks).
    When Chuck and I released the steam rotary I couldn't get over it. All I
    did was add a smokestack, but Chuck's magic made it come alive. Now with
    the modern rotary and snow effects in the blade area plus the sound files
    it's reached a new level.



    What I'm proudest of is that this WASN'T a solo effort. In the truest
    sense this was a community project that went far beyond anything I had
    imagined. Ron started the snow craze, Harold is managing to get the track
    textures "snowed in", Chuck will probably have the MSTS cows spitting snow
    next, and all the other projects that are ongoing, whether they be route
    building, locomotive or rolling stock issues, cab views, file tweaks,
    sound mods, you name it - this is what makes Microsoft's motto - As Real
    As It Gets - ring true. My thanks to all the people and 3rd party vendors
    responsible for ANY add-on - a simple repaint or a complex locomotive and
    route package will all be welcomed here. Hopefully anyone who downloads
    files from this site will be encouraged to try their hand at a project.
    The atmosphere that Nels has fostered here is indeed that of a
    "clubhouse", and I feel like I have many friends sharing the same passion
    about MSTS. Things can only get better.



    Jake Kulik

    lightbg@bellatlantic.net




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