TrainMaster 4

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  • TrainMaster 4



    TrainMaster Review




    Note: Click on any screen shot for a full size view.








    Winter Park, on the Moffat Subdivision, lives up to its name.


    Introduction



    I suspect that many people have looked at vehicles and wondered what
    it would be like to be the person at the controls. Could I fly that
    plane? What's it like to be sailing that giant ship? Or, since it's
    the current topic, what's it like to run a train? Trains are perhaps
    the most intriguing since they offer the least possibility of a real
    world experience. It is possible for a regular person to get a
    license and fly a plane (a small one at least) solely for recreation.
    It's certainly possible to operate boats of various types and sizes
    too. And everyone has a car so road vehicles are hardly novel. But
    there's very little chance of the average person being able to
    experience what a train engineer does.



    There are plenty of car sims. Virtual pilots have long had flightsims
    to try their hands at but for some reason trains have been
    overlooked, by the bigger software companies at least. But now with
    TrainMaster 4 it's possible to get your hands on the
    controls of a train and see if you have what it takes.








    Both freight and passenger trains are sometime encountered, though always
    at the same spots and never in motion.


    The observant reader will note that this is TrainMaster 4 and
    yes, there were earlier versions. However, in my mind it's not a real
    simulator unless it provides a 3D out the window viewpoint and TM4 is
    the first version to offer that.



    What's Included



    TrainMaster 4 is a simulation of modern day American railroading. It
    includes only diesel locomotives and only routes within the United States.



    When operating TrainMaster 4 you have two major choices to make each time:
    which train to operate and which route to run. If I've counted right, you
    have a choice of 45 different trains. These vary from light commuter
    trains to high speed Amtrak trains and from a freight with a load of
    empties to a heavily loaded freight with helper engines. Once you've
    chosen your train you can run it on one of the 11 available routes.








    Examples of different bridge types.


    All those different trains require some imagination, as you never
    actually see the train you are operating. Unlike many other sims,
    there is no exterior view option so all your operating is from the
    engineer's seat looking out the window. What makes all those trains
    different is the physics involved--the weight of the train, the
    number of cars it's spread over, the number of engines and their
    available horsepower. With so many trains to choose from you can
    simulate almost any type of modern train you are likely to see
    running on American railroads. The only obvious omission is electric
    trains and particularly the very high speed passenger trains but just
    about anything else is available.



    Your choice of routes is more limited. Though there are 11 track files
    what you really get is five routes that can be run in both directions
    and one route that is an out and back, both starting and ending at the
    same station. So what you really have is six different routes all of
    which you can see in either running direction. Let's look at this in
    more detail.




    Included Tracks:



    Potash: Cane Creek Subdivision (Utah) of the Union Pacific.


    DRGW: Portion of the Moffat Subdivision of the former Denver &
    Rio Grande & Western.


    RF&P: The CSX mainline between Fredericksburg, Virginia and
    Washington, DC.


    B&O Met: The former B&O mainline from Brunswick, Maryland and
    Washington, DC.


    Dickerson: A short branch of the B&O from Dickerson to Potomac
    Electric Power's Dickerson Run Power Station.


    Horseshoe Curve: The famous Horseshoe Curve near Altoona,
    Pennsylvania.



    Track Files



    The available track files do offer some pretty good variety. Two of them
    offer typical commuter rail operation with lots of stations and a big





    Rocky mountains as seen from the Potash route.


    city as a destination. One offers a world famous location often run as
    a tourist operation. Others offer mountain locations where heavy freight
    is hauled.



    Several of the routes are commuter rail routes around Washington D.C. and
    suitable train files are available to go with. Operating these routes gives
    you a taste for scheduled passenger operation with numerous stops. Learning
    to stop right at the station and get going again with minimum time wasted
    is a good challenge for the beginning engineer.



    The commuter routes can also be run by Amtrak through trains and freight
    trains. However, several routes are specifically designed for freight
    operation. A good example is the Moffat route of the D&RGW. It doesn't
    sound like a particularly long route, at about 60 miles in length, but
    dragging a freight through the high Colorado mountains will take you about
    three hours to complete the trip. Depending on your load you may need
    helper engines, which is one of the sim's options though to do this you
    must choose the right train file at the start.








    Entering Horseshoe Curve westbound.


    The view out the window is fairly realistic. Depending on your location
    you will see tall city buildings, huge railroad bridges, high mountains,
    suburban houses, trees, cars and truck at grade crossings and so on.
    However, if you know the route in real life you probably won't be fooled
    by the TM4 simulated version, and most users will soon notice a rather
    generic quality to all the scenery. Creating 3D objects is tremendously
    time consuming so one apparent shortcut taken in creating TM4 was to make
    a group of objects that could be used in a wide variety of locations
    rather than trying to create the actual buildings, bridges, etc. that
    would be seen along the real routes. This is an understandable trade-off
    but will likely disappoint many users.



    Train Files



    There is a much greater choice of train files than there are of track
    files for a couple of reasons. One is that the train files used are
    compatible with the previous version 3.2 and so did not have to be
    created anew. Plus, a train file is a much simpler design than a piece
    of scenery. Owners of v3.2 can take advantage of all this by using the
    train file editor that was included with that version to create new trains
    files for TM4.








    A typical suburban residential area, here on the Dickerson route.


    Train files simply define the physics of the train being moved. They set
    the weight of the train and the horsepower available to pull that weight
    and in some cases give the option to add helper engines for additional
    pulling power. Decided how you want to operate (a commuter train is run a
    whole lot different than a through freight) determines which file you will
    choose when starting out.



    Sim Features



    The operator has quite a number of options that can be set before starting
    out. One option of major importance is the chance of getting a stop signal
    along the route. A simple box lets you set the percentage chance; set it to
    zero and know you can run straight through without worrying about signals
    (a good option for beginners) or set it higher and challenge yourself to
    really pay attention to each signal. Learning the signals will be a challenge
    too as the manual includes three full pages of them (though it's not clear
    how many of these will actually occur during a run).








    An example of the fog effect. The top image has no fog while the bottom has
    maximum fog. There is a noticeable difference in the sky but range of
    visibility is still pretty far.


    Also good for beginners is the option to ignore signal penalties. It's
    also possible to ignore speed penalties (for derailments and auto-emergency
    brake application) and to ignore over speed limit demerits.



    In the area of enviroment the user has a choice of three screen resolutions
    (one way of controlling frame rates). Also a fog density setting is available,
    though it's really not all that effective. One of the screen shots demonstrates
    this, showing the same location with no fog and with maximum fog; some
    limitation to visibility is apparent, but not really enough to increase the
    difficulty of operation.



    The biggest effect on what the out the window view looks like is the
    "configure view quality" settings. There are quite a few of inter-related
    sliders and check boxes here and each user will need to experiment with
    these to get the best possible results. Some settings will result in a view
    that's pretty ugly, but it's nice that these options are available for
    people with slower computers.



    Running A Train








    Entering the city of Denver on the Moffat Subdivision


    Now we get to the real core of things--actually operating a train.
    Unfortunately, I have never had the opportunity to do this in real life so
    it's impossible to accurately judge how real TM4 has managed to simulate
    this. But it certainly does feel real. After having done some reading
    through the manual to understand the various controls, as well as some
    outside reading, everything operates as I would expect it to. If you do
    things wrong, like apply power too fast, problems occur, like wheels
    slipping. If you don't take care to plan ahead on power and brake
    setting changes you will bust speed limits, blow past stop lights or
    miss the station platform.



    Running a train would seem easy, but it's not--you have to constantly
    think about what's coming ahead and plan for it as well as watching
    for signal lights and also be aware of where you are on the route so
    you know when speed limit changes are coming.








    The cliffs at Point of Rocks are one of the landmarks on the B&O Met route.


    The sim offers help, some of which a real engineer would not have. In
    addition to the out the window view a second window is available which
    shows the upcoming terrain. Knowing when the hills are coming makes it
    possible to plan your power and brake setting changes. An acceleration
    meter shows you immediately what effects your settings are having. You'll
    spend a lot of time watching the terrain and this meter if you want to
    keep your train under control. This is not exactly how a real engineer
    would do it, but it's a reasonable trade-off since the seat of the pants
    feel of acceleration, terrain, etc. is not possible to simulate.



    You're also giving warnings of upcoming speed changes and mile posts.
    Knowing your mile post location allows you to plan ahead by using the
    route charts that are included in the manual. Unfortunately, this is a
    bit buggy (though improved with the v4.05 update) as the routes and the






    Brunswick, on the B&O Met line, a typical depot.


    book don't always match. The book also tends to include a much greater
    portion of the route than is actually modeled in the track file, which
    can lead to some confusion. You may well end up making your own route
    charts, or at least annoting those in the book, as you get to know the
    routes and this will lead to more successful runs. Just as in the real
    world, experience counts.



    Conclusion



    This has been my first experience as a train operator, and in general
    it's been an enjoyable one. Initially, the differences between the route
    charts in the book and the actual routes was a great annoyance, but as I
    learned the routes (and as TM 4.05 fixed many of the problems) operating
    became more enjoyable. As experience is gained a definite improvement is
    seen and completing a route for the first time with no penalties and
    knowing you actually had control of the train gives a real feeling of
    accomplishment.








    Altoona, at the start of the Horseshoe Curve route.


    Frame rates were more than adequate on my test system (800 MHz Pentium III)
    though I've read reports of users with slower systems being surprised at
    how slow the sim runs. I typically get 25 to 35 fps running at 1024x768
    resolution with the sliders set to maximum. Anyone with a similar system
    will certainly be satisfied but if your computer is older and slower you
    may find the frame rates unacceptable.



    TM4 is not as graphically pretty as other game and sim software currently
    available, but it does offer a chance to realistically operate a variety
    of trains and railroad routes.




    Nels Anderson


    Visit
    TrainMaster's web site for more information.

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