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  • to use X-Tracks or ScaleRail

    I have no idea what I am doing with these track and road utilities. I ended up installing multiple track display systems into Open rail (at least I saved...
    Last Activity: Today, 10:26 PM
  • Looking for realistic re-spawn ideas (SoCal)

    I'm looking for suggested settings for the general respawn/spawn of consists that simulates more closely an average day (24hr) on the SoCal system. Currently...
    Last Activity: Today, 07:21 PM
  • Help with Train Simulations MRL Fort Harrison Switching Activity

    Tonight I loaded up MRL Mullan Pass, and tried the Fort Harrison Switching activity.

    I'm to drive forward and then reverse.

    ...
    Last Activity: Today, 10:20 PM
  • 25% off RRMods.com

    Sale April 20th -> 27th.

    ​...
    Last Activity: 04-20-2024, 09:36 PM
  • New freight car pack from Searchlight Simulations

    The third freight car pack finally came out, new centerbeams, new 10k tanker, new SP FMC box, and redone versions of the 72' reefer with a new cryotrans...
    Last Activity: Yesterday, 09:02 AM
  • TSRE5 Consist Editor Question

    I have been wondering if there is some method in TSRE Consist Editor to identify ACE and/or DDS dependency files are relevant to a specific image. Thanks...
    Last Activity: Today, 05:54 PM
  • TrainSimulations: Sand Patch (CSX Mainline Subdivision) Development Thread

    I'm starting a centralized thread to cover the progress of the new Sand Patch as updates have more to show as work progresses on the route.
    ...
    Last Activity: 04-20-2024, 09:43 PM
  • Future Routes - J. H. Sullivan, (landnrailroader)

    Although my health is quite good according to my doctor, having gone past 85, I can feel a slowing and so I am reasonably sure that the several routes...
    Last Activity: Today, 04:52 PM
  • Open Rails/GTA & Metrolinx

    I got an email from Robin Claxton regarding something I asked him for. Since he now works for Metrolinx he sent me this image with this sentence: "Metrolinx...
    Last Activity: 04-20-2024, 12:05 AM
  • Variable Car and engine numbers?

    Does Openrails have any capablity of applying car/engine numbers at runtime? (Number is not part of the texture)

    I think they do this in...
    Last Activity: Yesterday, 10:51 AM
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