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Hi Harold,
Man - that steam locomotive looks absolutely gorgeous - I like the lighting in your shot as well...
I did try that $10.00 TANE thing over the weekend - all default - honestly - wasn't too impressed... I couldn't figure out how to leave the DCC mode - the frames were actually pretty poor - and the scenery popping into sight as you moved the camera was a bit disappointing... Maybe I need to play with the settings some more...
Regards,
ScottLast edited by scottb613; 01-08-2019, 12:02.
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Switching (full screen / 1080p).
Chuck, Joe, Dispatcher here. Another early morning start.
An incoming train will drop off a rake of freight cars. The Depot Crew have given you our small Baldwin switcher to shuttle the cars round the Yard.
The hoist cables on the tree spar at the Log Camp are being replaced. Deliver the cable drums on the depressed centres to the Log Camp and unload under the direction of the Yard Master.
Reload the depressed centres with earth mover buckets at the Foundry. Again the Yard Master will direct you.
The hoppers loaded with coal and ore are to be unloaded at the Foundry. Spot the empty hoppers somewhere out of the way in the Yard.
Spot the box car for unloading at the Freight House.
The bulkhead flat with the sleepers is for the MoW (Maintenance of Way) Depot, next to the Loco Depot. The other bulkhead with concrete pipes is to be unloaded at the gantry next to the Freight House.
Reload both bulkheads with boxes of castings at the Foundry.
Haul the loaded depressed centres and bulkheads down to Innter for placement on the Ferry Barge. Because of the steep downhill grade you will need to use the braking capacity of the Prairie 2-6-2. The Depot Crew will have that locomotive prepared for you.
Make sure the load is balanced on the Barge. The Barge Master will give you directions.
Contact me when done.
Dispatcher out.
Phil
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This little traction layout of mine was included in "Trainz Model Railroad 2017". I submitted it as "The Shortz & Kerliez Traction Railroad". On release of TMR17 I noticed the name of the layout had be changed to the "Shortz & Kerl". I wonder why N3V did that?
I've now updated it to TRS19 standards -- the new TRS19 track, PBR 3D textures and TurfFX.
Full screen / 1080p:
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For those who don't or can't (banned from) the N3V Forums, I posted this video over there. It's an upgrade of a route of mine that was included in TMR (Trainz Model Railways) release. It looked so 'horrible in TRS19 that I just had to upgrade it. It's my Magnum Opus before I switched to much smaller narrow gauge layouts.
The layout has a long history, with several expansions and enhancements over several years. Decades even. Originally it wasn't even a model railroad. It might be the largest and most extensive model railroad in Trainz. Ever.
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Hi Harold --
I admire your efforts in getting legacy routes working in TRS19. I agree -- once you get the environmental lighting settings sorted even the oldest routes can look much more impressive than in previous versions of Trainz.
What I do is use the small "default" setting in the top right corner of the environment screen and then use the right side slider to reduce the overall brightness.
One comment -- what you screen shots do show, though, is how much better the TRS19 track, 3D textures and TurfFX grasses are then the older track, textures and grass splines. Are you going to bite the bullet and do the Full Monty on these older routes at some stage?
PhilLast edited by philskene; 03-02-2019, 17:47.
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I found these settings for 1200 best for getting the legacy routes to work.
None of those shots have anything new other than the track and Speedtrees. All the textures and grass are old.
The new MSGsapper track is actually a TANE compatible version and not the PBR.
Don't like the PBR textures and track. TurfFX isn't very good in application as there seems to be no control.
Just sticking with the old stuff.
HaroldLast edited by hminky; 03-02-2019, 18:35.
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