If this is your first visit, welcome to TrainSim.Com! This web site is for you if you are interested in railway simulations. We offer a library of downloadable files, forums to exchanges messages, news and more. We do not
sell train simulator software.
For full use of the site please
register.
Until you do, you will not be able to download files or post messages.
Was our very own world famous QTW = Quincy that put the bug in the ear.
Been some time, believe RailDriver will work, seems the files needed to be in correct order/place within Trainz file/folder structure.
Also,seems I recall RD was rather finicky within Trainz at that time. My versions was New Era Platinum, rather fancy version came in a collectors tin, a host of literature, & golden ticket(s) for the Download Station .
I never had any good luck with the Download Station, nor, the First Class Ticket system. Even TZ support finally gave up on me.
Run8 saved me from all that & others.
Sean, I was involved from the very first iteration of Trainz and eventually bowed out around 2012.
Along with other in-game irritations I became frustrated with the fact that the game engine (Auran's 'Jet') never improved; version after version came out but still with the original core and by 2012 that was enough for me.
You will either like it a lot or will become pissed off with it and, like SMRY said at the end of his post, Run 8 is what keeps me in train-sims.
IBM XT i386; 512Kb RAM; 5.25" FDD; 1.4Mb FDD; 5Mb HDD; VGA 256-colour graphics card; AdLib soundcard; DR DOS 6.0; Windows 3.0
Run8 will always be on my hard drive, and who knows perhaps some day I'll get tired of this as well. It's downloading now and I'm going to test it out with my son. I know At The Railyard had a pretty good review of it which kind of sold me on giving it a shot. Apparently the AI is one of it's stronger points which has me interested. I don't expect Run8 physics one bit.
I would be more interested in Rolling Line if they had some AI controls and it wasn't as model railroad like. To me that is what I remember about the original Trainz. We will see and then I'll see if my son is interested this weekend and I'll buy a copy for him so he can create some routes while out of school. Apparently that is another one of the strong points.
The strong point of Trainz is and always has been the ease of building routes in Surveyor particularly if, like me these days, you are into building more model railway orientated projects.
The NA version is essentially a cut down version of the main TRS19 program, for a bit of a discount. It might be worth waiting to see if the Steam version of the full game gets a discount as then you get all the content not just a handful of American routes.
Couldn't wait any longer. With this "VIRUS" locking everything down and to be honest scary but perhaps other motivations (don't get me started) has already screwed up my 1st vacation of the year in March. Now on weekends I'm under suspicion for being in Toronto since the virus of course is spreading exponentially. But anyways I'm way off topic so I'll get back on it.
I actually purchased it and so far the only issue I've seen is a disk error or something when trying to import TANE content for TS19 and Jointed Rail. Though the routes did install. The units took a little bit and I'm running under LOW graphics settings due to my graphics card being a bit dated. The processor is pretty good so I may upgrade eventually.
My son likes it so far and I seem to have the freedom to do what I want. Yes I'm going to miss the Run8 physics and I'm not sure how good their MP actually is.
I hear their AI is pretty good as well but we will see about that. I'm more interested in kind of free roam type worlds though it appears the signals are always at clear kind of like explore mode in MSTS. This is a minor issue for me at the moment.
In some ways I'll miss the random (run8) or even some kind of scheduled spawner. Not sure if there is anything I can program to assist this (doubt it).
So far haven't run into any bugs but it's very very early. For me the scenery is still loading in or getting detailed as it's loading.
I'm going to do a live stream on it as well in a few minutes.
I've tried all the other rail simulators but always return to Trainz. Maybe the physics ain't the best. Perhaps the graphics not quite so smooth as its competitors. Missing dependencies can be an frustration. But there is a mass of freeware and payware. And, most importantly, it allows me to be creative -- both in route building and session creation.
You have probably see some of my videos and screen shots in this Forum? These are from my latest route,"Rivercide":
Well I've had fun on the 1st day of trying it out. The actual activities are few included but they were fun. To that point things seemed much better than my original version of Trainz and even at low graphics was way better than I remember (mind you a newer computer than then older in today's standards).
Now where I got into my first issues was the quick start world thing where I probably was trying to do too much too fast and it crashed twice in a row. So it will be interesting to see how stable things get once I push it too hard. It crashed once on me to my surprise then crashed again shortly after. Actually captured it on my 2nd live stream today.
I recall MSTS having some interesting bugs like this back in the day but to save resources I'm going to hold off any more live streaming until I figure out what I'm doing with things and if some of the things I'm hoping to do wind up being a bit too unstable. So far though I think it has potential. But I appreciate the comments and any suggestions.
Well I've had some crashes so I can see what some people might be saying though it's probably down to my resources as I'm on low graphics anyways. I seem to know how to avoid them (don't try to do too much at once in the editors).
As someone who spent very little time in the initial version, I'm finding a steep learning curve. I'm also finding though there are lots of youtube videos and google sending me to posts difficult to find some simple questions. I'll post them below if anyone can help it's appreciated.
1) How do you expand or add more panels in surveyor? This too me should be obvious but I can't find it. I've seen the merge functions which perhaps is the only way to do it. I thought there was a way to set the size of the panel but I can't see that option.
2) How do you delay commodities from loading and unloading. OK I found a possible solution through trial and error in the steep learning curve of scripts and rules. So I created a very basic small route with a lumber mill and small yard. Being able to do this so quick is certainly this sims strong point of course. I was able to add a rule in where I delayed loading by 600 seconds. So far it's not working and I'm not sure why. In the prototype of course you don't pull up to a dock and sit and wait like an LTL truck You certainly don't get an instant load or unload either. What I found after setting this rule is the forklift driver stopped working and never went back even after the 10 minutes. Not sure what happened there to be honest.
3) The final one is a more general open ended kind of question. I know there are portals, AI, and scripting. For years I wrote activities in MSTS and I hear the AI in Trainz is the best of all of them. I know I can have set time events but in the real world they may come on time but not always and could be even quite a bit variant for freights. Not sure how to utilize the portals, or find a good video or tutorial on scripting (as I am a programmer). I'm not even sure if the AI knows how to pass each other and if the AI is dynamic enough to figure it out based on time rather than triggers in the game (which I've seen and likely could figure out).
Anyways thanks for the help and suggestions guys if you have them. Feel free to point me to any good youtube channels or articles if it saves time in explaining.
well i just found out how to use portals...sooooo i made this video about me using the trainz portals hope you enjoyAnd if you want to know what train thats ...
We process personal data about users of our site, through the use of cookies and other technologies, to deliver our services, personalize advertising, and to analyze site activity. We may share certain information about our users with our advertising and analytics partners. For additional details, refer to our Privacy Policy.
By clicking "I AGREE" below, you agree to our Privacy Policy and our personal data processing and cookie practices as described therein. You also acknowledge that this forum may be hosted outside your country and you consent to the collection, storage, and processing of your data in the country where this forum is hosted.
Comment