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Marias Pass & Montana Hi Line Merge.

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    Marias Pass & Montana Hi Line Merge.

    Just started my 256 mile trip to Havre.















    Yma O Hyd

    #2
    Mike, I downloaded this route from Steam but cannot see it anywhere in TS2019.
    (I have the Marias Pass and the Montana Hi-line routes).

    What is the merged route called?
    IBM XT i386; 512Kb RAM; 5.25" FDD; 1.4Mb FDD; 5Mb HDD; VGA 256-colour graphics card; AdLib soundcard; DR DOS 6.0; Windows 3.0

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      #3
      Hi Bruce, route is called........................ Marias Pass and Montana Hi Line

      ID is.................... 00000026-a000-0000-0000-000000002013

      I hope that helps buddy.

      Mike.
      Yma O Hyd

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        #4
        Found it!
        Thanks, Mike.
        IBM XT i386; 512Kb RAM; 5.25" FDD; 1.4Mb FDD; 5Mb HDD; VGA 256-colour graphics card; AdLib soundcard; DR DOS 6.0; Windows 3.0

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          #5
          No problem Bruce. i should have said. There are only 2x QD scenarios with the merge EB & WB and they only cover the Marias Pass section of the route.

          I have extend one of them to run to Havre at the end of the Hi Line section.

          Mike.
          Yma O Hyd

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            #6
            Originally posted by haverfordwest View Post
            No problem Bruce. i should have said. There are only 2x QD scenarios with the merge EB & WB and they only cover the Marias Pass section of the route.

            I have extend one of them to run to Havre at the end of the Hi Line section.

            Mike.
            Yeah....I discovered that was the situation, so I created a new QD to run the whole length.......but reverse to yours!
            IBM XT i386; 512Kb RAM; 5.25" FDD; 1.4Mb FDD; 5Mb HDD; VGA 256-colour graphics card; AdLib soundcard; DR DOS 6.0; Windows 3.0

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              #7
              Good work Bruce, don't forget to wave and give me a flash (lights that is) when we pass.

              Must put some AI in as it is getting a bit boring.

              Mike.
              Yma O Hyd

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                #8
                Originally posted by haverfordwest View Post
                Must put some AI in as it is getting a bit boring.

                Mike.
                Doesn't QD have AI by default?
                There's a check box which says "player train only", which I've left blank.
                IBM XT i386; 512Kb RAM; 5.25" FDD; 1.4Mb FDD; 5Mb HDD; VGA 256-colour graphics card; AdLib soundcard; DR DOS 6.0; Windows 3.0

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                  #9
                  If you create your own QD scenarios, Bruce. Then you also have to add the AI Spawn markers and designate types of consist.

                  For there to be any AI on the route. My fave is to place an AI spawn point on the same track as the player train, about a section ahead of it.

                  Then you get to follow it running the yellows. Until it leaves the route at a point designated by myself if at all.

                  Works much better with UK routes.

                  Mike.
                  Yma O Hyd

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                    #10
                    Originally posted by haverfordwest View Post
                    If you create your own QD scenarios, Bruce. Then you also have to add the AI Spawn markers and designate types of consist....
                    Ahhh! Okay, I understand.
                    Guess I'll have to try and create a proper Scenario/Activity. It's a good while since I've done that.
                    IBM XT i386; 512Kb RAM; 5.25" FDD; 1.4Mb FDD; 5Mb HDD; VGA 256-colour graphics card; AdLib soundcard; DR DOS 6.0; Windows 3.0

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                      #11
                      Easier (for me anyway) to place AI in a QD.

                      Than bugger about with making standard scenarios, buddy.

                      Mike.
                      Yma O Hyd

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                        #12
                        Originally posted by haverfordwest View Post
                        Easier (for me anyway) to place AI in a QD.

                        Than bugger about with making standard scenarios, buddy.

                        Mike.
                        Never thought of that, Mike!
                        Is the procedure pretty straight-forward? It's a few years since I've used the "Builder" in this sim.
                        IBM XT i386; 512Kb RAM; 5.25" FDD; 1.4Mb FDD; 5Mb HDD; VGA 256-colour graphics card; AdLib soundcard; DR DOS 6.0; Windows 3.0

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                          #13
                          I am better at "doing" than "explaining" Bruce.

                          But yes it is just a matter of placing the AI start point markers. Setting a destination and choosing the types of consist you wish to spawn.

                          All done from within the marker options.

                          If you've ever wanted to add Quick Drive to your own routes, or expand the options for Quick Drive - this is how you do it. It includes everything including...


                          Mike.
                          Yma O Hyd

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                            #14
                            Originally posted by haverfordwest View Post
                            .....it is just a matter of placing the AI start point markers. Setting a destination and choosing the types of consist you wish to spawn.

                            All done from within the marker options.

                            If you've ever wanted to add Quick Drive to your own routes, or expand the options for Quick Drive - this is how you do it. It includes everything including...


                            Mike.
                            You're a champ, Mike. Thanks for the info and link.
                            IBM XT i386; 512Kb RAM; 5.25" FDD; 1.4Mb FDD; 5Mb HDD; VGA 256-colour graphics card; AdLib soundcard; DR DOS 6.0; Windows 3.0

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                              #15
                              I think you meant chump there, Bruce.

                              Mike.
                              Yma O Hyd

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