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Marias Pass & Montana Hi Line Merge.
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Originally posted by haverfordwest View PostNo problem Bruce. i should have said. There are only 2x QD scenarios with the merge EB & WB and they only cover the Marias Pass section of the route.
I have extend one of them to run to Havre at the end of the Hi Line section.
Mike.IBM XT i386; 512Kb RAM; 5.25" FDD; 1.4Mb FDD; 5Mb HDD; VGA 256-colour graphics card; AdLib soundcard; DR DOS 6.0; Windows 3.0
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Originally posted by haverfordwest View PostMust put some AI in as it is getting a bit boring.
Mike.
There's a check box which says "player train only", which I've left blank.IBM XT i386; 512Kb RAM; 5.25" FDD; 1.4Mb FDD; 5Mb HDD; VGA 256-colour graphics card; AdLib soundcard; DR DOS 6.0; Windows 3.0
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If you create your own QD scenarios, Bruce. Then you also have to add the AI Spawn markers and designate types of consist.
For there to be any AI on the route. My fave is to place an AI spawn point on the same track as the player train, about a section ahead of it.
Then you get to follow it running the yellows. Until it leaves the route at a point designated by myself if at all.
Works much better with UK routes.
Mike.Yma O Hyd
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Originally posted by haverfordwest View PostIf you create your own QD scenarios, Bruce. Then you also have to add the AI Spawn markers and designate types of consist....
Guess I'll have to try and create a proper Scenario/Activity. It's a good while since I've done that.IBM XT i386; 512Kb RAM; 5.25" FDD; 1.4Mb FDD; 5Mb HDD; VGA 256-colour graphics card; AdLib soundcard; DR DOS 6.0; Windows 3.0
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Originally posted by haverfordwest View PostEasier (for me anyway) to place AI in a QD.
Than bugger about with making standard scenarios, buddy.
Mike.
Is the procedure pretty straight-forward? It's a few years since I've used the "Builder" in this sim.IBM XT i386; 512Kb RAM; 5.25" FDD; 1.4Mb FDD; 5Mb HDD; VGA 256-colour graphics card; AdLib soundcard; DR DOS 6.0; Windows 3.0
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I am better at "doing" than "explaining" Bruce.
But yes it is just a matter of placing the AI start point markers. Setting a destination and choosing the types of consist you wish to spawn.
All done from within the marker options.
If you've ever wanted to add Quick Drive to your own routes, or expand the options for Quick Drive - this is how you do it. It includes everything including...
Mike.Yma O Hyd
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Originally posted by haverfordwest View Post.....it is just a matter of placing the AI start point markers. Setting a destination and choosing the types of consist you wish to spawn.
All done from within the marker options.
If you've ever wanted to add Quick Drive to your own routes, or expand the options for Quick Drive - this is how you do it. It includes everything including...
Mike.IBM XT i386; 512Kb RAM; 5.25" FDD; 1.4Mb FDD; 5Mb HDD; VGA 256-colour graphics card; AdLib soundcard; DR DOS 6.0; Windows 3.0
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