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  • Snuffy
    replied
    Originally posted by Colin View Post
    I think this thread should become a sticky
    Originally posted by Colin View Post
    I think this thread should be a sticky.
    I agree whole-heartedly!!

    I went looking for this thread this morning and it was almost buried on the second page ...

    Mods, can we get this stickied?

    Thanks!

    Leave a comment:


  • Colin
    replied
    I think this thread should be a sticky.

    Leave a comment:


  • Trainguy76
    replied
    Yes that would be helpful, maybe some tutorials for 3DCanvas and Blender too.

    Leave a comment:


  • marr5
    replied
    Does any one want me to add any Tutorial links that do not fully relate to RW in the Master list? An example would be a basic how to in Modeling for 3DS Max or using Textures in PhotoShop. these links would go to web sites that deal with Multimedia programs only and I would only link tutorials that I would find helpful for beginners. hmm mabey I should send a pm to one of the mods so we can get this Stickied.

    Leave a comment:


  • Colin
    replied
    I think this thread should become a sticky

    Leave a comment:


  • Trainguy76
    replied
    First of all, you need Rail Simulator/RailWorks installed, since I think you might still have Rail Simulator, you need to find a copy of the RSDevtools from http://railsimulator.com/en/railsimfiles and install them.

    Rail Simulator and RailWorks take the .ia and .igs file formats. .ia is for animation and .igs is the solid scenery. When you make a model, the texture needs to be applied in a .bmp or (?) format, and the texture for the game is in a .ace format. (Also a square sides too. ie. 512x512, 512x1024, 1024x1024, 1024x2048, or 2048x2048 or bigger/smaller) To export in 3DCanvas you need the professional version for 70 USD. (And the trainworks crud with it too.) You then need a source folder in your main Rail Simulator/RailWorks Directory. Then below that directory is Source > (Provider name) > (Product name) > Scenery > Categories such as buildings, audio, rail network, vehicles, etc. > "Asset" Which is where your .igs and .ia files go, also the .xml file, which the last one below that is the textures folder, which holds your .ace files.

    An object going from 3DC to RS/RW needs to be minimum a textured object. It can get more complex as you add shaders (or modifiers if you wan't to call them that) and add shadows and lod's and stuff on that level.

    Now, for the export,

    In the blueprint editor window find your simple box in the folder structure.
    Step 1 – Right click the IGS icon (which looks like a light blue box with orange triangles either side)
    Step 2 – Click new scenery blueprint
    Step 3 – Move the slider till you see scenery blueprint, click OK
    Step 4 – Click the preview button, and your simple shape will appear in front of you.
    Step 5 – In the Name field call it ______
    Step 5 – In the English field call it ______
    Step 6 - In the Category select Domestic buildings
    Step 7 – In the first Blueprint set ID fill in the Provider and Product make sure they match your folder structure. (Your devealoper name) as the Provider and (product/project) name as the Product
    Step 8 – Click save and then export.
    Step 9 – Close the Asset editor then run Rail Simulator.
    ***Step 10 – Open up your route in free play.***
    Step 11 – Click the World editor button on the bottom tab (looks like a globe)
    Step 12 – Click open the middle tab on the left hand side and click the set object filter (looks like a blue cube with an orange arrow)
    Step 13 – Pin open the tab on the right hand side and click on the grey arrow next to developer.
    Step 14 – Select provider (your provider name)
    Step 15 - Select your product and tick the box.
    Step 16 - Find the object under the house icon in the top left tab and place it in your route.

    Then you can click the orange arrow to save.

    ***You need a route to place your objects in, if you don't want to use the default one, click "New Route" on the main page and select a route template to work off of.

    If you need more help feel free to ask.

    Alex (Your welcome?)

    Leave a comment:


  • marr5
    replied
    update!

    added the Scenario Creation Tutorial Series by Jim Friedland to the master list. (NOTE: I only added Part 1 of a 5 Part Series)

    EDIT: oops it is a 5 part not 4 part.
    Last edited by marr5; 05-20-2010, 20:08. Reason: edit

    Leave a comment:


  • marr5
    replied
    Originally posted by Evictoria View Post
    We need a skilled writer to write a new Wiki! Adding what is being cobbled together here in this thread (which definitely needs to be STICKIED!) probably would quadruple the current Wiki!

    Someone should check with the writer of ReDem and see if we can reference the excellent help files that cover importing terrain... even includes some screen shots of using the National Seamless Server. I'm pretty sure he'll be glad to contribute.

    Tori
    I don't mind helping to recreate the RailWorks Wiki but I will need a competent Team that would be willing to put in their spare time to learn and rewrite the Wiki. I am already in the process of writing a Weathering tutorial as well as trying to understand how to export 3D models into RW to create a tutorial on that. In the past I have writen some tutorials for RW put would need to dig for them again.

    Leave a comment:


  • Evictoria
    replied
    We need a skilled writer to write a new Wiki! Adding what is being cobbled together here in this thread (which definitely needs to be STICKIED!) probably would quadruple the current Wiki!

    Someone should check with the writer of ReDem and see if we can reference the excellent help files that cover importing terrain... even includes some screen shots of using the National Seamless Server. I'm pretty sure he'll be glad to contribute.

    Tori

    Leave a comment:


  • Snuffy
    replied
    Originally posted by marr5 View Post
    wow they look really nice. did you make sure that once in 3D canvis you set the units to metric?
    Is that part of "This is where a miracle happens"? LOL!

    Thanks for the comment about my models.

    Leave a comment:


  • marr5
    replied
    wow they look really nice. did you make sure that once in 3D canvis you set the units to metric?

    Leave a comment:


  • Snuffy
    replied
    I need a tutorial done that explains the "This is where a miracle happens" part of all this black magic of 3D model creation and importation into RailWorks.

    For the life of me I can't figure it out regardless of what tutorial I read or how often I read them.

    For the record, I'm using AutoCAD as my prime 3D modeling program, from there I save as a DXF and can import DXF into 3D Canvas ... Once there, that's where my progress stops, and what happens beyond that point all becomes hocus pocus.

    I need a true IDIOTS guide explaining each and every key stroke, not some tutorial that assumes that I know how to function in a particular software program, and I need it written in the programs I'm using ...



    As an example, in the past two days I have cobbled together a couple items I'd like to get in my sim ... (see below,) But alas, I'm too stupid to figure it out!

    Leave a comment:


  • marr5
    replied
    look theres more!

    added more tutorials from Rail Simlarity

    Leave a comment:


  • Shortliner
    replied
    Originally posted by marr5 View Post
    I thought hats what I put in?! it is this one right? [Link Expired]


    or did I put in the wrong one?
    No, you did it right, I just didn't see it. Hehe, sorry.

    Leave a comment:


  • marr5
    replied
    confused

    Originally posted by Shortliner View Post
    While they may not be tutorials, I would advise in putting in Pikes Signals .lua for the simple fact that there are notes in there that explains which line of code does what.
    I thought hats what I put in?! it is this one right? [Link Expired]
    Setting up Signals in RW
    - https://www.trainsim.com/vbts/tslib....ight&fid=24936
    _ included is a .pdf file that explains how to use signels in RW.
    or did I put in the wrong one?

    Leave a comment:

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