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3DTrains: Tehachapi Pass Beta Available

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    3DTrains: Tehachapi Pass Beta Available

    Now available is the Tehachapi Pass beta route add-on for Railworks. More details can be found on the following page:



    Cheers!

    Melanie - 3DTrains

    #2
    Originally posted by Hack View Post
    Now available is the Tehachapi Pass beta route add-on for Railworks.
    Have purchased it !

    Perfect timing, having just finished converting Bill Burnett's fabulous MSTS Seaview-5 to DB-Tracks and it is uploading to my web site now !

    Take care, Otto.
    Web site: www.otto-wipfel.co.uk

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      #3
      Great - thank you for the support, Otto!
      Cheers!

      Melanie - 3DTrains

      Comment


        #4
        Purchased also.......thanks, Marc.

        Bruce
        IBM XT i386; 512Kb RAM; 5.25" FDD; 1.4Mb FDD; 5Mb HDD; VGA 256-colour graphics card; AdLib soundcard; DR DOS 6.0; Windows 3.0

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          #5
          Looks good. What motive power is included if you don't mind me asking (given the ongoing BNSF issue)?

          Just need to retrieve my 3D Trains forum details and I will be adding my name to the buyer's list.

          (Of course a double headed Class 37 with 15 Mark One coaches would run quite nicely over there, too!).
          Vern.

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            #6
            Just purchased this one too and i havn't even joined 3DTrains yet LOL, Very nice work just had a look at sum of the pics over there and the attention to detail is amazing. I helped Jointedrail when they were making this Route for TS12 and whilst i only made a small selection of buildings for the Monolith cement plant i learned alot about this Route and just from the pics you have up you've done an outstanding job capturing the desert feel to it all so well done.
            Cheers Mick.

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              #7
              I may need to pick your brain, Mick.
              Cheers!

              Melanie - 3DTrains

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                #8
                Pick away Marc just signed up over at the Forum for your Route so yeah here or there mate what ever help i can provide is yours.
                Cheers Mick.

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                  #9
                  I have always bought your products and they are always first class. Been following your work ever since you and I signed up at the same time here back in November 1999.... Man, that`s along time ago :-)

                  Order has been placed and I`m looking forward to taking a trip down memory lane.

                  Keep up the good work Marc! Nice to see you are still with us and developing for TS2015

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                    #10
                    Thank you Marc
                    down loaded route and patch and had no problems whatsoever

                    not a great screen shot but I am just starting to run a BNSF Auto rack from Mojave
                    Attached Files
                    Intel i7-6700k 4.0GHz 32GB memory, GTX TITAN X24GB 384-Bit PCI Express 3.0 SLI bridged Windows 10 Pro 64

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                      #11
                      Great shot!
                      Cheers!

                      Melanie - 3DTrains

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                        #12
                        And here is my speeded up Explorer negotiating the Walong loop.

                        Pardon me for using my favorite version of Marc's Scalerail !

                        B.t.w., what is the function of all these procedural Utility Paths & Points which are visible only in the editor and not in Play mode ?


                        Web site: www.otto-wipfel.co.uk

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                          #13
                          Originally posted by OTTODAD View Post
                          B.t.w., what is the function of all these procedural Utility Paths & Points which are visible only in the editor and not in Play mode ?
                          My own visual guides. These will be removed as the scenes are completed.
                          Cheers!

                          Melanie - 3DTrains

                          Comment


                            #14
                            Originally posted by Hack View Post
                            My own visual guides. These will be removed as the scenes are completed.
                            Clever stuff this !

                            Pity this route does not use the same Origin Start Tile co-ords as Bill Putnam's Trona-Mojave-Barstow route ! Stitching your route's Tehachapi part to his would have created one of the biggest and best Railworks routes !


                            Web site: www.otto-wipfel.co.uk

                            Comment


                              #15
                              Just had a look of whats is ahead of you, Marc and below is Bakersfield !

                              I have to think of doing something to stay alive to see this route being finished !





                              .
                              Web site: www.otto-wipfel.co.uk

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