OpenRails.org has the downloads including the applications and a free starter route.
That opens up just about anything in the MSTS or ORTS library located here.
You'll find a few of us here who create content (routes, rolling stock) and can help get you started, but ElvasTower.com is where the ORTS development team hangs out, as well as some of the more serious content creators. In addition to Blender for creating usable models, there's a new route editor created by one of the community members (also open source, but not crowdsourced as far as development goes).
It might not be as good as some aspects of TS/RW, but being a developer myself, being open source mean that there's the potential for the game components to live on well past the original company's profit-driven commitments.
I've always been impressed by the editors and graphics on the RW/TS product, but could never get around being dependent on Steam. There's something borg-ish that I could never get past with having them control what I could do...
That opens up just about anything in the MSTS or ORTS library located here.
You'll find a few of us here who create content (routes, rolling stock) and can help get you started, but ElvasTower.com is where the ORTS development team hangs out, as well as some of the more serious content creators. In addition to Blender for creating usable models, there's a new route editor created by one of the community members (also open source, but not crowdsourced as far as development goes).
It might not be as good as some aspects of TS/RW, but being a developer myself, being open source mean that there's the potential for the game components to live on well past the original company's profit-driven commitments.
I've always been impressed by the editors and graphics on the RW/TS product, but could never get around being dependent on Steam. There's something borg-ish that I could never get past with having them control what I could do...
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