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    TSC Developer Update.

    Yma O Hyd

    #2
    Nice to know that Dovetail is working of future improvements for the Game.
    HP Omen Obelisk Desktop, i7-8700, GeForce RTX 2080, Windows 11 Pro

    Dave Horton
    Las Vegas, NV

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      #3
      Well....... Most of us here know DTGs game by now. What's said in the link is just words at the moment. If they live up to it, the sim should be a better over all product. But DTG has a bad history of saying they listen to users when it sure doesn't seem like it, and "fixing/improving" the sim only to hatch a all new assortment of gremlins that'll take them another 3-5 years to fix. If they fix the out of memory crap from ever occurring again that would be a huge gain. It's implied they are not really going to do a thing with the con editor and really that does need to be improved so it runs faster regardless of how much content the user owns.

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        #4
        Originally posted by rt35ge View Post
        Well....... Most of us here know DTGs game by now. What's said in the link is just words at the moment. If they live up to it, the sim should be a better over all product. But DTG has a bad history of saying they listen to users when it sure doesn't seem like it, and "fixing/improving" the sim only to hatch a all new assortment of gremlins that'll take them another 3-5 years to fix. If they fix the out of memory crap from ever occurring again that would be a huge gain. It's implied they are not really going to do a thing with the con editor and really that does need to be improved so it runs faster regardless of how much content the user owns.
        DTG announced that they have new staff on board to assist with the way forward of Trains Classic for the future. I am a bit more happier and content that with having placed Steve Dark as Senior Producer, and a few other veteran developers squeezed into the staff lineup, that hopefully they have got the staff and ideas to take this game forward to the next level. Ideas of discontinuing the 32-bit version is a bit above my technical head, but, if that is the sort of path they want to take should we not feel encouraged, to say the least, fresher minds new ideas, sounds good to me. They have advised everyone that they have seriously looked at the coding and scripts within the core game, which has never been done since Kuju in 2007, getting rid of all the unnecessary ''fluff' will hopefully help with coding in the future, DTG seem to have had a huge shortage of game coders and script writers by all accounts over they years, now is the chance to get something done about it, one step at a time.
        Hoping that Matt P and others have been pushed across to the TSW table for the future and things do look rosy now for further TSClassic projects.

        Cheerz. Steve.
        Last edited by ex-railwayman; 04-17-2023, 07:44 AM.
        i7 10700k 3.8GHz Eight Core CPU, Gigabyte Z590 AORUS ELITE AX, 32GB RAM, nVidia RTX3060ti 8GB, WIN10 PRO 64-bit. 10xTB in HDDs total.

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          #5
          I'm doing a meet and greet with Dovetail in about 2 weeks. Feel free to forward me any questions you have that you'd like me to ask them.
          If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, items saved in our library or the ongoing development of our TSRE Fork, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!

          Comment


            #6
            I am finding myself increasingly drawn back into TSC as opposed to TSW. Just splashed out on the new Japanese commuter route and now the NYC vintage Boston route. To say blasting a RS3 on a short commuter consist between frequent stops, while heavy freight also Alco hauled overtakes, brought a grin to my face, is an understatement!
            Vern.

            Comment


              #7
              OK...... Who's experienced this update now? Should have happened yesterday. I'm not going online till I hear what it's all doing. So, the ugly, the bad, the good?

              Comment


                #8
                Originally posted by eric View Post
                I'm doing a meet and greet with Dovetail in about 2 weeks. Feel free to forward me any questions you have that you'd like me to ask them.
                Oh boy....... OK, here's my list.

                1. Fix the blueprint editor so the couplers are facing the right direction. Right now both couplers face the same direction. You have to edit the table to correct it.

                2. Add SOMETHING so one can see the couplers!! Right now it's throwing spaghetti at walls. Place the coupler, check it in the sim to see if it's where it should be, go back to the blue editor make more adjustments. Repeat process.

                3. A search bar in the RE to find the assets you want instead of going thru the list. You could type "A" but might get 50+ assets. Something more precise would be great!

                4. A fix so the sim doesn't crash the RE if you happen to need to do some fine adjusting of track and road height. As it stands now, it'll crash after a bit if you monkey with it too much. You need 13.22 m and it snaps to 13.21 or 13.23 over and over. Actually, a feature that you can type in the height needed would be better.

                5. Maybe this can be done... I haven't find anything saying otherwise. Something so other textures sets from routes can be added to a different route. It's a pain when you need a earth texture from route "A" you like and can't add it to route "B", the one you're working on.

                6. Update the tech docs! These files are ancient! I know some it has not changed, by a lot has!

                7. I know there is no sim that does this so it's a big 'if". A feature so you can design a asset in the sim it's self. Like a trestle for instance. Get the bents the right length to begin with. If it's a curved trestle, get the curve and track lined up correctly and build the bridge to fit the curve. Hope that makes some sense.

                Comment


                  #9
                  Train operations.............

                  AI shunting\switching, AI control of player train switchable, to be able to ride the cushions. Not the dumb -followtrain hack.

                  Mike.
                  Yma O Hyd

                  Comment


                    #10
                    Originally posted by rt35ge View Post
                    Oh boy....... OK, here's my list.

                    5. Maybe this can be done... I haven't find anything saying otherwise. Something so other textures sets from routes can be added to a different route. It's a pain when you need a earth texture from route "A" you like and can't add it to route "B", the one you're working on.
                    This is #1 on my list... What a help to cut down on dependent Routes...

                    Comment


                      #11
                      Originally posted by rt35ge View Post
                      OK...... Who's experienced this update now? Should have happened yesterday. I'm not going online till I hear what it's all doing. So, the ugly, the bad, the good?
                      From what I've read it goes live on 27th April...
                      Vern.

                      Comment


                        #12
                        Whelp, I can't tell what the update has actually done, if anything. TSC still runs like a wheezy sixty year old fat man even at low settings- my PC apparently doesn't like it. Or WinDuh's 11 doesn't like it. Every fan on my machine seems to be on overdrive lol and the graphics look like a throwback to Railworks 1. No option yet to try it with DX12. I'll just go throw my hat into the TSW ring I guess. Lol.
                        Avidly simming on the rails:
                        Currently operating Run 8 and TSW3

                        Comment


                          #13
                          TSC not installed here buddy. In no great rush, to install an update that is bound to be a huge disappointment.

                          Mike.
                          Yma O Hyd

                          Comment


                            #14
                            Originally posted by haverfordwest View Post
                            TSC not installed here buddy. In no great rush, to install an update that is bound to be a huge disappointment.

                            Mike.
                            I hear you, and given the poor track record (no pun intended) of DTG's patches/core patches/not-a-patch patch and so on, I'm not surprised.

                            I performed one of those file verification runs, as I've been adding and removing routes etc., and worried that removal of one in particular would mess up the whole game--- I seem to recall original 'Isle of Wight' was needed for a lot of UK routes that came after it (assets?? or maybe it was required for the freeware routes you could get off UKTS?)...anyway after the verification completed and "4523 missing files will be downloaded" I got the pop up to use the DX12 Beta version.

                            The new DX12 beta runs smoother for driving a route (Huddersfield) than recent iterations of the sim have on my PC. At least nothing in the casing seemed like an impending reactor meltdown. Where I noticed NO difference was in the menu screen...what the heck are they running in the menu that requires TurboPC?? Anyway, off to report that bit.

                            I plan on revisiting some of my favorite UK and German routes later and over the weekend if all goes well. Hope to run some steam on the ancient Bath route too.

                            Kind regards,

                            Dave
                            Avidly simming on the rails:
                            Currently operating Run 8 and TSW3

                            Comment


                              #15
                              Go for it Dave, you can be numero uno guinea pig buddy

                              Not sure if i can use DX12 on this old rig, not sure what is needed.

                              Mike.
                              Yma O Hyd

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