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Train Sim World 2 coming August 6 2020, including Bakerloo Line

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    Train Sim World 2 coming August 6 2020, including Bakerloo Line



    (below list taken from a Steam post)

    New features include:

    - Scenario Planner
    - In-game Livery Designer
    - Adhesion Physics
    - Preserved Collection for Add-Ons
    - New Dovetail Live features including Driver Logbook, Online Debriefs and Railfan Shots
    - Immersion Features
    - German High Speed
    - The London Underground - Bakerloo Line
    - Sand Patch Grade – arriving on consoles for the first time and bringing significant gameplay upgrades for PC

    #2
    Sounds promising. Bakerloo Line and scenario editor definitely got me sitting up in interest.
    Vern.

    Comment


      #3
      Looks like they're ditching TSW and starting afresh with a TSW 2!

      Can't we get rid of the management and start afresh, we might get a proper train simulator then!!!!

      And the first routes are a London Underground route for the LUL fanboys.

      A German ICE route where you can drive from A-B at 500kmh, if you want that excitement.

      The CSX Sandpatch route that we've already bloody bought.

      Oh, and scenario and livery reskinning editors and tools will be included so everyone can jump on the Payware wagon and make money off DTG's back, so, they have even less money for future investment, absolutely ridiculous.

      Cheerz. Steve.
      Last edited by ex-railwayman; 06-09-2020, 11:49 AM.
      i7 10700k 3.8GHz Eight Core CPU, Gigabyte Z590 AORUS ELITE AX, 32GB RAM, nVidia RTX3060ti 8GB, WIN10 PRO 64-bit. 10xTB in HDDs total.

      Comment


        #4
        I'm not sure why I follow this forum except that eye candy in Oakville that almost got me in.

        So scenario and liveries. Actually this worked well for MSTS had they decided not to ditch their second version. Trainz seems the only one older that seems to have done well with this model.

        But if they really want the money so bad considering it's UE4, they would force it to be hosted by them. You have a few open slots for editing and personal use only (can't share with others). When you submit to their site they add whatever links to make it functional and will host. They collect a small one time hosting fee for freeware, or some kind of yearly subscription service that gives you the ability to submit freeware. If it's payware they can use their shopping cart and take a percentage of all sales.

        That to me would be the ultimate cash cow.

        Thanks

        Sean
        Discord https://discord.gg/zfxTBbnu3K
        YouTube https://www.youtube.com/c/SeanMurrellRTS
        sigpic

        Comment


          #5
          Originally posted by ex-railwayman View Post
          The CSX Sandpatch route that we've already bloody bought.
          Yes, but it's finally going to be available on consoles, which is a big deal for them. DTG have categorically stated they don't want consoles to be treated like second class citizens, which in reality means that the bar is lowered from what the sim could have been as PC-only to something that will run well on a console that was released seven years ago. This is part of the reason why the routes are so short, there's very few train models on each, and why there's so little AI traffic around. If they made the LIRR realistic, the thing would (pun not intended) chug along.

          Originally posted by SurvivorSean View Post
          I'm not sure why I follow this forum except that eye candy in Oakville that almost got me in.
          For me, it's because it's interesting to watch the (again, no pun intended) train wreck. As with Trainz, I was a Train Simulator/Railworks customer going back all the way, but the underwhelming product and overwhelming cost drove me away. It's fascinating watching all the errors and bugs and other problems not get dealt with, and people being intrigued, buying, and getting angry, and the cycle continuing for years and years.

          A small part of me hopes that they'll somehow figure it out and we'll finally get our AAA-production values train simulator that TSW looks like in the screenshots and trailers. That Oakville is pretty much going to be written off, now, with all that potential wasted and all those GO stations never to see a passenger train, is criminal, though.

          Comment


            #6
            No route editor or am i being brain dead again ?

            Why would i wan't a driver log book, it's a game
            Yma O Hyd

            Comment


              #7
              Originally posted by haverfordwest View Post
              No route editor or am i being brain dead again ?
              No editor, unless there's been a complete U-turn from this official forum thread (post #6 from this Saturday just gone):

              Originally posted by DTG Protagonist
              Here's the nitty-gritty on the content editor as of today: it's a work in progress. It is significantly more complex than the TS20 editor because it first requires Unreal Engine which comes with a rather sizable amount of licensing bureaucracy that isn't easy to navigate. It also requires a higher level of understanding from users to be able to make headway which is not in itself a deal-breaker, but our goal is to make the TSW editor more user friendly than what has come before rather than less. Oh, and the final requirement is that console players must also be able to use it. It's important to us that those playing on PlayStation or Xbox aren't treated as second class citizens.

              Those are the problems. They're not insignificant, but neither are they insurmountable. Right now I have no timeline to offer, not even vaguely, and my own recommendation is to put it out of your head until such a time as it's talked about in concrete terms as a thing that's happening. Not easy, of course. As a highly desirable, if not essential, feature it is conspicuous in its absence.

              Comment


                #8
                Actually looking at what they propose for the scenario editor, doesn't sound as if it's a full blown timetable editor at least not yet.

                The other thing still noticeable by its absence is the continuing lack of support for steam traction in the game.*

                * Edit: Correction, reading the FAQs they are "working on it".
                Last edited by NorthernWarrior; 06-09-2020, 03:21 PM.
                Vern.

                Comment


                  #9
                  Originally posted by metalangel View Post
                  No editor, unless there's been a complete U-turn from this official forum thread (post #6 from this Saturday just gone):
                  Thank you Steve, no editor then buddy. But i am still brain dead, 1 out of 2 ain't bad.

                  Mike.
                  Yma O Hyd

                  Comment


                    #10
                    They can't even get TSW #1 right and they are going to launch a #2?!

                    Yeah, right.
                    IBM XT i386; 512Kb RAM; 5.25" FDD; 1.4Mb FDD; 5Mb HDD; VGA 256-colour graphics card; AdLib soundcard; DR DOS 6.0; Windows 3.0

                    Comment


                      #11
                      The thought has occured that the Bakerloo Line shares its surface run with the Watford DC line, and parallels the spectacularly busy and varied WCML. I'm guessing that none of this extra traffic will be modelled, which is a big part of the fun of riding the route in real life! I used to go to Watford Junction via the Abbey Flyer line from St Albans, specifically to get to ride down into Euston and see the 390s blasting past, as a change from the Thameslink run into what was still King's Cross Thameslink.

                      The fallout on the Steam forum is something else, people are understandably angry at the surprise announcement that they have to buy a new product, and that all their existing content is basically being marked as museum pieces with no further changes or fixes. Notable DTG fanboy Rudolf, who will not brook any discontent towards their beloved TSW, is fighting a losing battle to tell them not to be angry.

                      Comment


                        #12
                        Originally posted by metalangel View Post
                        ...people are understandably angry at the surprise announcement that they have to buy a new product, and that all their existing content is basically being marked as museum pieces with no further changes or fixes.
                        I'm not defending DTG at all, but isn't this always the case with them? I'm not sure why anyone would be surprised - it's not like DLC was ever supported or enhanced after the initial release. Their business model seems to be predicated on maintaining a steady stream of shallow, soulless content to replace the previous offering.

                        Those who expected any different from DTG are fools. The real travesty with Train Sim World and Train Simulator is how commercially successful they are. Any developer that decides to make a foray into the train "simulator" market is either going to be put off entirely by saturation, or forced to emulate garbage practices if they care at all about getting a half-decent return on investment.
                        Last edited by SlackAction; 06-09-2020, 06:42 PM.

                        Comment


                          #13
                          TS2020 and TSW both have a high profile on Steam, and DTG has a good marketing department who writes very convincing blurbs for each new thing that comes out.* With new people joining the gaming hobby every day, there is a steady stream of new customers who haven't heard of them before, but see the beautifully staged screenshots which look painfully real, and want to try it. It might take a few DLC purchases before they realize the problems that others have known about for years.

                          Stuff like Derail Valley is gaining traction (enough with the puns) because people might be getting their first taste via DTG but are feeling unfulfilled. It's not like the days where MSTS was practically the only serious game in town, and also arguably the best option.

                          *the only other developer I can think of who had a similar insidious talent was EA, who could have me angry at how disappointing and samey the latest Battlefield/Need for Speed game was, but make it seem like this new one coming out had finally fixed all the issues and added the things we really wanted.

                          Comment


                            #14
                            Originally posted by metalangel View Post
                            The thought has occured that the Bakerloo Line shares its surface run with the Watford DC line, and parallels the spectacularly busy and varied WCML. I'm guessing that none of this extra traffic will be modelled, which is a big part of the fun of riding the route in real life! I used to go to Watford Junction via the Abbey Flyer line from St Albans, specifically to get to ride down into Euston and see the 390s blasting past, as a change from the Thameslink run into what was still King's Cross Thameslink.

                            The fallout on the Steam forum is something else, people are understandably angry at the surprise announcement that they have to buy a new product, and that all their existing content is basically being marked as museum pieces with no further changes or fixes. Notable DTG fanboy Rudolf, who will not brook any discontent towards their beloved TSW, is fighting a losing battle to tell them not to be angry.
                            That reminds me, I must see how the acolytes at UKTS have received it - thurifiers on full incense mode I expect.
                            Vern.

                            Comment


                              #15
                              Originally posted by metalangel View Post
                              Yes, but it's finally going to be available on consoles, which is a big deal for them. DTG have categorically stated they don't want consoles to be treated like second class citizens, which in reality means that the bar is lowered from what the sim could have been as PC-only to something that will run well on a console that was released seven years ago. This is part of the reason why the routes are so short, there's very few train models on each, and why there's so little AI traffic around. If they made the LIRR realistic, the thing would (pun not intended) chug along.
                              Yes, I quite agree the console players will be whooping for joy at this news, but, what about us poor schmuck PC users, we've now been treated like second class citizens. I won't get anything else given to me on the game that I've spent over £380 on, so, far, which is not everything in their shop, and after the debacle of the Canadian route in February now refuse to get sucked in any more. There'll be no more repaints now for the old version, either, by the sound of it, things like the Green Class 33 that was released in November 2018 still hasn't been reskinned into BR Blue and the high intesity headlight removed, so we can play with it on the Southern Region route around Brighton, that it would be very at home on, no wonder people like me have got so pissed off and left, in your own words ''the underwhelming product and overwhelming cost drove me away'', coupled with the DTG policy of not having the forethought to repaint locomotives to sell to customers for the different time period routes that have already been released, they've recently touted a brand new Class 20 locomotive in Railfreight livery for the Tees Route, how many folks are going to be interested in buying it now that TSW2 has been announced, and the dream of getting a BR Blue Class 25 for the Manchester route won't happen now probably. It's evident now that the silence from DTG for the last 6 months is because they've all been working on this TSW2 version, it's a shambles.

                              And the other laugh I had this morning is that Colonel Failure from You Tube fame for his videos on Train Simulator World is now the new DTG Community Manager, you can't make it up.

                              Cheerz. Steve.
                              Last edited by ex-railwayman; 06-10-2020, 05:19 AM.
                              i7 10700k 3.8GHz Eight Core CPU, Gigabyte Z590 AORUS ELITE AX, 32GB RAM, nVidia RTX3060ti 8GB, WIN10 PRO 64-bit. 10xTB in HDDs total.

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