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    Rolling Line

    No idea if others here at TrainSim.com follow Rolling Line
    Anyways, thought perhaps may enjoy shots of various projects had been working on within.
    Some I created for Sean of RTSX. While Others for Smiley of FTRS, &, my own system SMRY (old/new logo).
    The yellow car a basic creation working on (Pressure Differential) getting a feel for various editing tools (Blender / Paint.net & Gimp) for the most part. Outside game.
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    #2
    Other shots may enjoy!.
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      #3
      Been working inside Blender & 3D-Editor. Starting to create my version of GP38 for both SMRY within Rolling Line. I decided to go with a non-dynamic version for a change of pace. Got the basics laid out, inplace. Managed to finally get the cab cutout, still needs a basic control stand shape, fine tuning here & there, then move onto paint & stencils, etc. Slowly, but, surely making headway for my first attempt. Hopefully enjoy the snapshots.
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        #4
        Other Shots Of Progress. Enjoy!...
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          #5
          Worked some more on our GP38. Today, refitted my rebuilt Side-Farmes, Spring-Packs, cutout lots of un-needed blocks around the Brake-Beams, giving the feel of openness & some depth. Eventually get around to learning to create & apply paint, textures for a better look / feel. Anyways the gray set is the old creations, the green set the latest versions installed. Even managed to create a bell, &, hang along the top of long-hood. learning lots of new things within both Blender & Rolling Line. A nice change of pace. Nothing else, hopefully enjoy the shots.
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            #6
            Managed to work on my version of GP38 again today. Had hit a rd. block in Blender trying to learn use of UV / textures / paint etc.
            Very least making headway once again. Feeling proud of myself thus far, having never used Blender til the last month, not too bad for a first project. Lots of fun, headaches, stumbling blocks along the way. Hoping to fine tune unit, along with paint job.
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              #7
              Today, been further tweaking on my version of GP38 for the SMRY. Fine tuning here & there, got the interior colored went with brown seats, liter green wall, (though doesn't look it in snapshots}. control-stand blackish color. Anyone with more Blender experience than myself would have a blast creating goodies for Rolling Line.
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                #8
                Worked some more on our GP38 in Blender for Rolling Line. On the fence may change the interior color to gray, we'll see. Here are the latest progress shots, enjoy!.
                20200422220819_1.jpg20200422221016_1.jpg20200422221053_1.jpg

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                  #9
                  Spent a portion of last evening, &, this morn, working within Blender, on my version of PD-Car (Pressure-Differential) for a change of scenery. Couple quick shots within Rolling Line to enjoy!.
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                    #10
                    Been fine tuning / tweaking our PD-Car this morn.
                    Managed to remove many wrinkles & creases, esp. both side & slope sheets.
                    Enjoy The View!.

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                      #11
                      Originally posted by SMRY View Post
                      No idea if others here at TrainSim.com follow Rolling Line.....
                      Whilst I cannot claim to "follow" Rolling Line, I very recently became curious about it after seeing a video in my list of YT recommendations. (Where they come up with some of the stuff, God only knows!)
                      Watching the video led to me doing a bit of research, which culminated yesterday in the purchase and installation of the program.

                      There was only one reason I did so and that's the ability to create a layout very easily.
                      After some gnashing of teeth, hair-tearing, coarse language and several restarts (all due to a very non-intuitive UI and a distinct lack of instructions) I finally managed to get stuck into creating a Rolling Line version of my BVE effort more than 20 years ago - Heavy Coal.

                      I started last night (Saturday) at about 8:00 PM and the damned game held my attention until after midnight. That has not happened since I last created a route in Trainz!
                      Today I have spent more time working on the project and had to force myself to stop.

                      Now, I realise and appreciate that this is NOT a simulation. It is a game, which sports non-textured polygon graphics, and is designed for the creation of virtual model train layouts - just like Trainz did way back in 2000.
                      But it is fun to work with and an absolute delight to watch a Big Boy steam loco puffing clouds of polygon steam and smoke as it hauls a fifty-car consist of coal from the loader near Lithgow and up the Main Western Line as it heads towards Sydney.

                      Track laying continues, as does terra-forming and painting, and I have my coal trains moving along at realistically slow speeds as they climb towards the highest point (Mount Victoria).

                      Maybe I'll also do Potash....that was, if I remember, the last one I created and published for Trainz.

                      Good fun and oh, so relaxing!
                      IBM XT i386; 512Kb RAM; 5.25" FDD; 1.4Mb FDD; 5Mb HDD; VGA 256-colour graphics card; AdLib soundcard; DR DOS 6.0; Windows 3.0

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                        #12
                        Just out of interest Bruce.

                        How big (long) a layout can be created in this fun sized piece of craziness ?

                        Mike.
                        Yma O Hyd

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                          #13
                          Originally posted by haverfordwest View Post
                          Just out of interest Bruce.

                          How big (long) a layout can be created in this fun sized piece of craziness ?

                          Mike.
                          Mike,

                          as large as your imagination will take ya!.
                          Warning though, the larger you go, may cause normal slowdowns like other games / sims if pc not up to the task.
                          You can create rooms as large as you wish, tunnels can go thru walls, you can also add rooms at anytime for further expansion.

                          Myself, had begun to create a very large room & filled with many tables, believe was in the neighborhood of 40+. I've pretty much slowed on that portion of the project, as, the eng/rollingstock creation bug, took a foothold within Blender, which is more to my liking.

                          The entire game is very relaxing, best of all, allows the creative juices to flow non-stop, no matter skill level. Franks (Dev) is very helpful with genuine RL related questions, takes great pride in his work, updates / tweaks usually in the range of every 2-2.5-weeks.

                          Mike, all that's really needed is, both, an creative / open mind. Esp. graphics dept.
                          If nothing else, RL a great way to test ideas, &, apply to other RR games / sims.

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                            #14
                            I take it there is no capability to import real world DEM/map data at this stage? How about overlaying track plans or diagrams, though?
                            Vern.

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                              #15
                              Originally posted by NorthernWarrior View Post
                              I take it there is no capability to import real world DEM/map data at this stage? How about overlaying track plans or diagrams, though?
                              Vern visit Steam & RL Discussion area.
                              Seems I recall someone explaining having the ability to create map overlays from google not too long ago, then paste on the tables, followed by, track / structures & foliage over the top of that image.
                              Reminding me of Sean / RTSX preforming that very task in Trainz at this time, with his Canadian project as well.

                              I believe Vern, while at discussion area, in the screenshot section that person also included shots, so we could see indeed able to preform that very task.
                              Last edited by SMRY; 05-31-2020, 03:35 PM.

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