Originally posted by haverfordwest
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My initial impression is that the creative side of RL is very much what Greg Lane initially envisaged with Trainz (until someone I know pushed the boundaries with Robe River).
Vern:
There is at least one what is termed Quicktexture three-dimensional map called Kaikoura (NZ) and I have the distinct impression that it has been made from DEM or equivalent.
How this is made possible I have no idea.
The instructions for the game are very sparse and I mentioned same in a comment I made on the Rolling Line Steam page.
Franks (dev) responded immediately acknowledging same and invited me to help by writing a User guide, to which I said I'd be happy to do so.
In order to help I need to discover all the protocols available for the creation of a layout, and this is trial and error right now.
But it is an enjoyable experience, albeit frustrating at times until I find a method of (just one example) altering the gradient of track.
That took several Google searches!
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