Looks like they have some very high ambitions. I wish them all the luck. I find it very refreshing so many countries can play together on these servers and their forums. Last night there was nothing but people I don't recall playing with passing by my tower.
Thanks
Sean
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SimRail Developing Features
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"It was a challenge and hardly anyone wanted to take it due to the intricate, technical railway "slang" present in the game.
However, as always, the SR community is reliable and Taiwanese players have raised their gloves, so #WorkinProgress"
OpenRailwayMap - An OpenStreetMap-based project for creating a map of the world's railway infrastructure.
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Considering they have a team of 20 when I checked this is actually a good idea. Unlike smaller team or solo developers not everyone is or can be focused on bugs. Some are artist and route developers etc. Building a background with Unity does not require coders.
Very good news.
Sean
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Originally posted by mnowosad View Post" We have already made contact regarding the route and trains from Germany, we will provide developers with editors.
We have been operating from the USA for some time, because the local railway looks completely different than the European one - in order to convince them to SimRail, we create an American real route and trains."
Piotr Szot
@szociu8
SimRail S.A.
[ATTACH=CONFIG]83956[/ATTACH]
[ATTACH=CONFIG]83957[/ATTACH]
[ATTACH=CONFIG]83958[/ATTACH]
[ATTACH=CONFIG]83959[/ATTACH]
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Very good Piotr! Well I'm already very excited of your Polish creation.
Thanks
Sean
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" We have already made contact regarding the route and trains from Germany, we will provide developers with editors.
We have been operating from the USA for some time, because the local railway looks completely different than the European one - in order to convince them to SimRail, we create an American real route and trains."
Piotr Szot
@szociu8
SimRail S.A.
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2 new boards that I got to play with this weekend. Lots of fun!
Thanks
Sean
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A brand new signal box became available today. Fairly light but could get more complicated when they add more trains into the junction. It is also a dominio board. Finally got my shot at Zaliwice but had to enter the China server in order to access since it's in very high demand. One of the drawbacks of not having private servers or single player with active AI worlds a la Run8. Posted some screenshots up on my Discord. Was a fun night.
Thanks
Sean
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I was in SimRail all day and it appears some of the AI improvements are getting better. The server didn't reset at the 3 hour mark as I expected. I haven't checked the forum out to see if something had change. Noticed another signal box had come online and some alarm sounds had been added to the manual signal boards when a train is requesting a route.
Mixed freights have started showing up more as well on cargo which is a nice change from the unit stuff. Looks like EN1 is jam packed but still running without issue with most trains being human driven now. EN2 and EN3 are the only North America servers available and they have half the boxes full with a few drivers. Polish servers are just nuts. I'll check the forums when I have time later as there appears to be more improvements this time around that are noticeable.
Thanks
SeanLast edited by eric; 01-29-2023, 19:50.
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Sorry make it 3 as the scenery was a big item
OTHER:
- updated DLSS and post-processing profiles
- further improvements to the vegetation rendering system,
- fixing a bug that caused grass to disappear
- normalmaps on terrain textures corrected [https://forum.simrail.eu/topic/3182-...rain-ballast/]
- track glare after rain improved [https://forum.simrail.eu/topic/2976-...y-po-deszczu/]
- SUV car texturing fixed [https://forum.simrail.eu/topic/616-w...#comment-1678]
- HUD now shows yellow signal if vNext <=90 (S5, S6)
- rotating camera flashes fixed
- added support for diffusion profiles for grass (grass should look better with sunrise and sunset)
- added support for tree size randomization
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SCENERY:
- travelator fixed at Warszawa Centralna [https://forum.simrail.eu/topic/2592-...z-trawelator/]
- Opoczno Południe radio model fixed
- AI car traffic fixes between Wolbrom and Charsznica [https://forum.simrail.eu/topic/3242-...k-na-rondzie/]
- fixed car behaviour on a viaduct between Biała Rawska and Szeligi [https://forum.simrail.eu/topic/3145-...wska-szeligi/]
- SHP magnets added between Pruszków and Grodzisk [https://forum.simrail.eu/topic/2822-...-grodziskiem/]
- ballast and foliage at Warszawa WÅ‚ochy fixed [https://git.simkol.pl/simkol/unitysim-new/-/issues/497]
- Sosnowiec PorÄ…bka station building fixed [https://forum.simrail.eu/topic/2639-...-do-poprawki/]
- underpassage at Jaroszowiec Olkuski fixed [https://forum.simrail.eu/topic/3296-...th-underpass/]
- fixed duplicate building between Jaroszowiec and Wolbrom [https://forum.simrail.eu/topic/2944-...wiec-wolbrom/]
- AI car traffic on a bridge near Idzikowice fixed [https://forum.simrail.eu/topic/3085-...idzikowicami/]
- SHP magnets between Psary and Góra Wlodowska added [https://forum.simrail.eu/topic/2039-...-shp-magnets/]
- fouling point at Idzikowice [https://forum.simrail.eu/topic/2600-...
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SimRail Developing Features
For those interested in what has been updated in the latest enjoy some factual information. I have to do it in 2 messages becasue it's over 10000 characters...
MULTIPLAYER:
- load weight measuring fixed in multiplayer
- reverser is no longer set to neutral after taking control over ED250 [https://forum.simrail.eu/topic/2458-...kierunek-jest- ustawiony-w-stanie-neutralnym/]
- Timetable fixes at Opoczno Południe [https://forum.simrail.eu/topic/2491-...the-platform/]
- radio channels on Warszawa – Katowice route fixed [https://forum.simrail.eu/topic/2656-...lem-z-radiem/]
- auto radio channel selection fixed [https://forum.simrail.eu/topic/475-r...#comment-1295] [https://forum.simrail.eu/topic/511-błędny-nr- kanału/]
- radio channels fixed [https://forum.simrail.eu/topic/3151-...mi-ruchu-cmk/]
- displaying other players’ levels in TAB menu fixed [https://forum.simrail.eu/topic/3240-...nnych-graczy/]
- fixed track occupation logic, causing AI dispatcher troubles after player leaving the server
SINGLEPLAYER:
- global issue with railway crossings fixed [https://forum.simrail.eu/topic/2465-...ie-do-20-kmh/]
- sprinkler effect at night fixed [https://forum.simrail.eu/topic/2075-...kt-iskrzenia/]
STOCK:
- ED250 door closing animation fixed [https://forum.simrail.eu/topic/3168-...ykania-srzwi/]
- ED250 door sounds fixed [https://forum.simrail.eu/topic/2772-...elfa-w-ed250/]
- ED250 lighting fixes [https://forum.simrail.eu/topic/2552-...›wietlenie/]
- headlight tooltip in ED250 fixed [https://forum.simrail.eu/topic/2923-...naczenie-hud/]
- wall switches in ED250 fixed [https://forum.simrail.eu/topic/2588-...Tags: None
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