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I'd imagine the content creators and the game coders don't have a lot of overlap. We certainly haven't seen that in the other sims to date... you're either one or the other.
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Originally posted by haverfordwest View PostThey need to sort out SP and all the bugs. Before throwing new content at their game.
Mike.
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They need to sort out SP and all the bugs. Before throwing new content at their game.
Mike.
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Gone Run8 as far as no collision properties for loco's and rolling stock as well Vern.
But at least i can sit in the seats correctly using the external camera (key 2). Unlike the dumb angles that key 4 camera gives.
Piccies are taken with Reshade installed and pre-set used from their forum (user created). To be honest i don't think the preset does much.
Mike.
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Originally posted by haverfordwest View PostYup needs to be player controlled really. I was just running in MP, with auto pilot. Seems to be a hell of a lot of the route, that is just trees and bushes etc at line side.
Mike.
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Yup needs to be player controlled really. I was just running in MP, with auto pilot. Seems to be a hell of a lot of the route, that is just trees and bushes etc at line side.
Mike.
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Really depends how they base the checkpoints. If it's station calls then you might still be limited if the time between stations exceeds what you have available. They could be going down the Snowrunner route of having a time interval save but really in this day and age there is no excuse for any game claiming to be a simulator not offering an unrestrained save system.
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Fair points Eric, maybe they are incapable of an on the fly save system.
No i don't either Bruce, i like auto saves which you can set intervals for in the setup options.
Backed up with a manual save option, by the player.
Quite a few games i own use that system buddy.
Mike.
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Originally posted by haverfordwest View PostStill means you always have to play to certain points on a route though buddy.
Which is not always convenient.
Mike.
I don't like games which have "Make it to here and you can Save!" as the method.
Quick saves are the way to go, as a minimum: each save does so on top of the previous save. No accumulation of saves, only ever the one.
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Agree that as a user it's not convenient to have to reach a certain point in the game to be able to resume it later.
As a developer, I can see how they might see checkpoints as a compromise that can be quickly implemented.
And... that's assuming I'm reading what they meant by checkpoint correctly.
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Still means you always have to play to certain points on a route though buddy.
Which is not always convenient.
Mike.
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They are fixing bugs, Bruce. As long as they are MP bugs of course
Mike.
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