RE: Bve FAQ
Okay, this might be a stupid question, but it has me stumped, and I'm guessing there's as stupid mistake in what I did but I can't find it or haven't noticed
Below is a picture of how the wall turns out to look like...and here's the code:
CreateMeshBuilder,
AddVertex,0,0,25,
Addvertex,0,4,25,
AddVertex,0,4,-5,
AddVertex,0,0,-5,
Addface2,0,1,2,3,
GenerateNormals,
Loadtexture,EglintonWall.bmp,
Settexturecoordinates,0,0,1,
Settexturecoordinates,1,0,0,
Settexturecoordinates,2,1,0,
Settexturecoordinates,3,1,1,
Any ideas what I'm doing wrong?
Okay, this might be a stupid question, but it has me stumped, and I'm guessing there's as stupid mistake in what I did but I can't find it or haven't noticed
Below is a picture of how the wall turns out to look like...and here's the code:
CreateMeshBuilder,
AddVertex,0,0,25,
Addvertex,0,4,25,
AddVertex,0,4,-5,
AddVertex,0,0,-5,
Addface2,0,1,2,3,
GenerateNormals,
Loadtexture,EglintonWall.bmp,
Settexturecoordinates,0,0,1,
Settexturecoordinates,1,0,0,
Settexturecoordinates,2,1,0,
Settexturecoordinates,3,1,1,
Any ideas what I'm doing wrong?
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