Colleagues,
Just did a little experiment and built a little downtown trolley scenario in Railworks, while waiting for the download of the super-cool London Transport double decker tram from UKTS: http://members.uktrainsim.com//filel...m_fileid=21529
What you see in the screen shots below, the little street scene, took me under one hour to complete and includes only default objects. Which made me think that Railworks might possibly be perfectly suited for simulating trams and trolleys. I hope no-one minds if I do a little advertising now while still waiting for my download ticket.
The advantages I see on RW's side for traction routes are that as many (urban) traction systems are double tracked, the (admittedly quite poor) AI in Railworks has no big issues with handling dense traffic through double or multi-tracked systems. Furthermore, it is really easy to build highly detailed routes in no time at all, RW can handle scenery-packed tiles really well, including lots of animations, sounds, vehicles and AI traffic. The default scenery set of the game comes with quite a good selection of urban scenery items too, both for buildings and clutter. The thing I like most, though, is that you can use the platforms to create sidewalks - with people actually walking on them.
The screen shots:
Cheers!
Michael
Just did a little experiment and built a little downtown trolley scenario in Railworks, while waiting for the download of the super-cool London Transport double decker tram from UKTS: http://members.uktrainsim.com//filel...m_fileid=21529
What you see in the screen shots below, the little street scene, took me under one hour to complete and includes only default objects. Which made me think that Railworks might possibly be perfectly suited for simulating trams and trolleys. I hope no-one minds if I do a little advertising now while still waiting for my download ticket.
The advantages I see on RW's side for traction routes are that as many (urban) traction systems are double tracked, the (admittedly quite poor) AI in Railworks has no big issues with handling dense traffic through double or multi-tracked systems. Furthermore, it is really easy to build highly detailed routes in no time at all, RW can handle scenery-packed tiles really well, including lots of animations, sounds, vehicles and AI traffic. The default scenery set of the game comes with quite a good selection of urban scenery items too, both for buildings and clutter. The thing I like most, though, is that you can use the platforms to create sidewalks - with people actually walking on them.
The screen shots:
Cheers!
Michael
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