Announcement

Collapse
No announcement yet.

3dst donner route ?

Collapse
This topic is closed.
X
X
Collapse
First Prev Next Last
 
  • Filter
  • Time
  • Show
Clear All
new posts

    3dst donner route ?

    why wont the night cabs come on in the tunnels during the day. i do have bin. all the other routes, both free and pay the night cabs come on in tunnels. when i run the donner at night the night cabs come on in tunnels, but not daytime in tunnels. tryed messing around with the sunrise/sunset times. but that did not work.i know donner has its own trains, 1 with night other with out night cab. that tells me maybe the route was not set up for other engines. anyway i can change something so all my night cab engines will work in donners tunnels. thanks for any help. robert

    #2
    The way 3DTS does it is that they make Day-Trains and Night-Trains.

    The Day-Trains have Day-Cabs for daylight use, while the Night-Trains use night cabs.

    I hope this helps!
    Southern Pacific Transportation Company

    Comment


      #3
      The route was developed before MSTS Bin came onto the scene. Nat's suggestion should work.
      Nick - Creator of the Virtual Railroading Review Show
      sigpic

      Comment


        #4
        donner

        thanks. i understand that 3dts has night and day cabs. i did run a night cab on the default Northeast Corridor route and the night cabs work in the tunnels during the day. just thought maybe i can change something in the donner route file system like swap a tunnel texture from another route if that can be done, or change something in one of the ref or dat files.
        Last edited by harley1380; 06-07-2010, 17:35.

        Comment


          #5
          Heh, I bet you didn't know, the original name of said pass, was the Truckee Pass.

          Comment


            #6
            While I don't have BIN, I may have figured out the culprit, I have Donner Pass and I've noticed that the tunnels aren't as tunnel-like as some of the other tunnels in the MSTS default routes, In the NEC route, Best I can figure, the tunnels are designated with something that tells the simulator "this is a tunnel" and restricts the views (and , to my knowledge, triggers the Day/Night cabview swap in BIN); while on Donner Pass, there is no view restriction through the tunnels...
            The only conclusion I can come up with is that if these "tunnel markers" I will call them, were added to the route, Day/Night cabviews would probably work.

            I'm no expert, but I think this is the problem, No garantees though...

            That's my thoughts
            -fleegle

            Comment


              #7
              It's the Tunnelshape that does it but I dont know how.

              The "Tunnel Markers" you speak of are the tunnel trackshapes!
              Default Tunnel trackshapes are used in the nec4 and all default routes. It is the trackshape that controls the switch.
              Now if the Donner tunnels were constructed with open trackshapes with added custom made tunnel shapes over them then you'll not get a Tunnelshape trigger and day/nite cabs will not switch.
              ............Vince ..............
              ...... Author NECv4 .......
              .... LIRR BUILD PHOTOS ....
              ...... Eschew Obsfucation ......

              On the The Statue of Liberty in New York Harbor there is a Tablet. On it is written:
              "Give me your tired, your poor, your huddled masses yearning to breathe free,
              the wretched refuse of your teeming shore, send these, the homeless, tempest-tossed to me,
              I lift my lamp beside the golden door!"

              Comment


                #8
                I'm just trying to help, like I said, "I'm no expert" but I do run problems through the old rattle-trap upstairs (My mind) and do my best to come up with some kind of solution.

                Mr. Vince, that makes even more sense, I have noticed on one or two of the tunnels on Donner Pass (Summit Tunnel specifically) the views are somewhat restricted at times. So I guess 3DTS did use some default tunnel shapes in some of the single-track tunnels...

                Comment


                  #9
                  The Donner Pass (Truckee Pass?) route uses an unusually high percentage of dynamic track, and the majority of the tunnels on the route occur over dynamic track sections. The track had already been set in place by the time the question of how to implement tunnels came up. Oops!

                  Anyway, since there's no "tunnel" version of dynamic track, those tunnels had to be custom built to suit the track shape. (Try it next time you need some brain damage!) Since those tunnels are nothing more than scenery objects, they lack the properties of MSTS sectional-track tunnels, including camera-type restriction, precipitation exclusion, and night-cab switchover (with BIN only).

                  In other words there's nothing anyone can do about this short of rebuilding the tunnel trackage.

                  In case it's not clear, prior to MSTS BIN, night cabs were sometimes provided in the CABVIEW folder. Two versions of the ENG file were created, referencing the appropriate day or night CVF file. An activity programmer would have to specify that the player consist use the "night" version of the locomotive in a night-time activity.

                  To make pre-BIN night cabs automatically appear in tunnels and, well, at night, you need to create a NIGHT sub-folder under the CABVIEW folder and copy/move all the related night cab files to it. But again, this will only work in MSTS track-section tunnels.
                  Rick Grout
                  sigpic
                  http://www.gtraxsims.com

                  Comment


                    #10
                    I'm not trying to bash 3DTS but c'mon. They could've used the 10 Degree switch track ends for those sharp curves. Thats one thing I hate about their Tehachapi Pass route and that is that you can see the trains shadow OVER the mountain tunnel. That really annoys me when they do that.
                    Southern Pacific Transportation Company

                    Comment


                      #11
                      Or, actually use X-tracks and use the 120d curves. Those are tighter then the 10d switch end, I mean, for single track at least, you have the choices of 120d 150d 200d, or even 250d turns. Those, are used a lot on my own route..

                      Comment


                        #12
                        is there any way to put Default Tunnel trackshapes in the donner tunnels?

                        Comment


                          #13
                          Originally posted by harley1380 View Post
                          is there any way to put Default Tunnel trackshapes in the donner tunnels?
                          Please re-read Rick's post.
                          Cheers!

                          Melanie - 3DTrains

                          Comment

                          Working...
                          X