Most of us have seen the huge signal improvements brought by Maple Leaf Track's Siglight.ace with its custom Mipmaps that expand the light as you get more distant from the signal, for a more realistic viewing experience of distant signals. Does anyone know how to add these custom mipmaps where the texture expands in size as you get further from the object? I am trying to create some new signal textures, but I cannot figure out how to implement this expansion in light size.
Is this an obscure trade secret that only a select few know how to implement, or does anyone on the forums know how this is done?
Is this an obscure trade secret that only a select few know how to implement, or does anyone on the forums know how this is done?
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