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How to make AI traffic actually move

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    How to make AI traffic actually move

    It self's explains, i want to make a train crash activity where i hit a train head-on. But i can't make the ai to move, any ideias how i make them to move.

    #2
    If they know you want to crash into them, they won't move?
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      #3
      If you're still looking for info... the tutorials in the Articles -> MSTS Tutorials should now be available. There are a couple on Activities and one on AI trains.
      If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, items saved in our library or the ongoing development of our TSRE Fork, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!

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        #4
        Maybe you can't do this, at least with a signalled railroad. When I made my first version of the RF&P (RFP2), I tried to make an activity in which one VRE train has to push a broken-down one. This was terribly common in my real VRE commuting life. But I could not get a train to proceed into a block occupied by another train.
        Steve Dunham
        Drexel Hill, PA
        www.stevedunham.50megs.com

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          #5
          Originally posted by Literalman View Post
          Maybe you can't do this, ...
          Hi Steve,
          I think it depends on how the route is signalled!
          10 years ago, I created an activity for the Severn Valley Railway where a loco was sent to rescue a broken down train (It's still available from UKTS!).

          Cheers,
          Ged

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