Announcement

Collapse
No announcement yet.

How to make AI traffic actually move

Collapse
X
Collapse
First Prev Next Last
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • slipperman
    replied
    Originally posted by Literalman View Post
    Maybe you can't do this, ...
    Hi Steve,
    I think it depends on how the route is signalled!
    10 years ago, I created an activity for the Severn Valley Railway where a loco was sent to rescue a broken down train (It's still available from UKTS!).

    Cheers,
    Ged

    Leave a comment:


  • Literalman
    replied
    Maybe you can't do this, at least with a signalled railroad. When I made my first version of the RF&P (RFP2), I tried to make an activity in which one VRE train has to push a broken-down one. This was terribly common in my real VRE commuting life. But I could not get a train to proceed into a block occupied by another train.

    Leave a comment:


  • eric
    replied
    If you're still looking for info... the tutorials in the Articles -> MSTS Tutorials should now be available. There are a couple on Activities and one on AI trains.

    Leave a comment:


  • eric
    replied
    If they know you want to crash into them, they won't move?

    Leave a comment:


  • KYLE SUAREZ
    started a topic How to make AI traffic actually move

    How to make AI traffic actually move

    It self's explains, i want to make a train crash activity where i hit a train head-on. But i can't make the ai to move, any ideias how i make them to move.
Working...
X