Hello. After a hiatus of several years, I want to get back into train-simming.
One of the tasks I wanted to do was create my own cabviews. Unlike some perople, who simply take a photograph of the cab of the prototype they are modelling and modify it to be used by MSTS, I want to create cabs completely from scratch--that means modelling a detailed cab in Blender--textures and all. But there is one critical question:
To look convincing, the render camera in Blender for the 3D cab model has to have the same focal length as MSTS' in-game cabview camera, upon which the cab and control graphics are overlaid (unless, of course you press "SHIFT-1"). Does anyone know the focal length or other specifications of the in-game MSTS cabview camera? I had found the following tutorial: http://msts.steam4me.net/tutorials/cabview.html, but it does not mention anything about focal length, or other specifications of the in-game camera.
One of the tasks I wanted to do was create my own cabviews. Unlike some perople, who simply take a photograph of the cab of the prototype they are modelling and modify it to be used by MSTS, I want to create cabs completely from scratch--that means modelling a detailed cab in Blender--textures and all. But there is one critical question:
To look convincing, the render camera in Blender for the 3D cab model has to have the same focal length as MSTS' in-game cabview camera, upon which the cab and control graphics are overlaid (unless, of course you press "SHIFT-1"). Does anyone know the focal length or other specifications of the in-game MSTS cabview camera? I had found the following tutorial: http://msts.steam4me.net/tutorials/cabview.html, but it does not mention anything about focal length, or other specifications of the in-game camera.
Comment