Hi All,
Here are few screens of a project that I have been working for quite some time. In the next few weeks I expect to release a comprehensive package of US prototype traffic lights to offer for route developers and those who enjoy customizing thier personal route copies
We have as many miles of roads and streets in the sim as we do rail (some route even have more) and I am aiming to offer more details that will enhance their appearance.
The intended offering will contain well over 500 shapes so I am seeking beta testers to review and test a sampling for each configuration
I intended to release the traffic lights in at least two packages the first will contain lamp heads skinned yellow, green and yellow with black visors. (They are textured as such so that any signal housing colour combination can be use on the same route). All models were developed from manufacturers and State DOT plans.
Each will have the following mount options:
Span Wire Mount
Mast Arm Mount (with Pelco Astro-Brackets)
Pole Mount
Rigid Side Mount
Lamp heads will be 8", 12" and combination 1288, 128812.
I have created lamp heads in 3, 4 and 5 segment ad 5 light cluster combinations and some shapes will have back planes attached.
(Back planes will also be offered as separate objects)
Span wire poles with span wires attached will be offered in 36 to 108 foot lengths, in 12 foot increments. Lengths greater than 60 feet will feature guy wires.
Mast arms are will be offered in lengths between 25 and 54 foot, they will be available with and without luminarie arms, and will feature the same street lamp, (using tapered arms) that Joevet and I developed, and he used in the LSRC scenery upgrade
Signal heads will be configured as:
One way rigid mounted, with bracketing configured for right and left mounting
One and two way for the mast arm mounting
One, two, three way for pole mounts. Pole mounts will feature shaped bases for the 8" and 1288 lamps and transformer bases for the 12" lamps.
One, two, three and four way configurations will be offered for span wire mounting.
Lamps will be "lit" in various combinations, including left and right turn arrows on the appropriate signal heads
Span wire mounting will make use of disconnects between the lamp assemblies and the span wire. "loops" and are "alphaed" on the disconnect shapes to simulate the signal cable, there are double loops and a single loop shape to be used at the end of the circuit.
The disconnects are separate objects, to be aligned parallel with the span wire and the lamp head is simply place at the disconnect and rotated in to position. Aside from the detail, this will help a developer "find" the wire when placing them.
With the initial release, pole and rigid mounted two segment pedestrian signals will be avilable, again as static objects.
There will also be a few controller boxes made available.
I am finishing up an offering of beacons, both in pole mount and span wire configurations, these are animated, flashing objects.
I have chosen to make the shapes as static objects due to the limitations of the car spawner and its inability to interact with them. However if there is a demand from the community I could offer lights that cycle in the future.
Actual release timeframe depends on the feedback from the beta testing and me not dropping any more laptops on the ground.
Due to the amount of California content available from payware and community offerings, the second package will be California Prototypes, featuring black lamp heads, tubed visors and the curved California mast arms.
I can not thank Jovet enough for his mentoring and honest critique through out this project, with out his consultation, instruction and friendship this would not have ever gotten off of the ground. I also can not thank all of the object and route developers who have offered their content to us over the years, to them I hope they will find this project most useful.
You may contact me through the information in my profile if you are willing to assist with beta testing,
Vinnie Lanza
Cambridge, ON
Here are few screens of a project that I have been working for quite some time. In the next few weeks I expect to release a comprehensive package of US prototype traffic lights to offer for route developers and those who enjoy customizing thier personal route copies
We have as many miles of roads and streets in the sim as we do rail (some route even have more) and I am aiming to offer more details that will enhance their appearance.
The intended offering will contain well over 500 shapes so I am seeking beta testers to review and test a sampling for each configuration
I intended to release the traffic lights in at least two packages the first will contain lamp heads skinned yellow, green and yellow with black visors. (They are textured as such so that any signal housing colour combination can be use on the same route). All models were developed from manufacturers and State DOT plans.
Each will have the following mount options:
Span Wire Mount
Mast Arm Mount (with Pelco Astro-Brackets)
Pole Mount
Rigid Side Mount
Lamp heads will be 8", 12" and combination 1288, 128812.
I have created lamp heads in 3, 4 and 5 segment ad 5 light cluster combinations and some shapes will have back planes attached.
(Back planes will also be offered as separate objects)
Span wire poles with span wires attached will be offered in 36 to 108 foot lengths, in 12 foot increments. Lengths greater than 60 feet will feature guy wires.
Mast arms are will be offered in lengths between 25 and 54 foot, they will be available with and without luminarie arms, and will feature the same street lamp, (using tapered arms) that Joevet and I developed, and he used in the LSRC scenery upgrade
Signal heads will be configured as:
One way rigid mounted, with bracketing configured for right and left mounting
One and two way for the mast arm mounting
One, two, three way for pole mounts. Pole mounts will feature shaped bases for the 8" and 1288 lamps and transformer bases for the 12" lamps.
One, two, three and four way configurations will be offered for span wire mounting.
Lamps will be "lit" in various combinations, including left and right turn arrows on the appropriate signal heads
Span wire mounting will make use of disconnects between the lamp assemblies and the span wire. "loops" and are "alphaed" on the disconnect shapes to simulate the signal cable, there are double loops and a single loop shape to be used at the end of the circuit.
The disconnects are separate objects, to be aligned parallel with the span wire and the lamp head is simply place at the disconnect and rotated in to position. Aside from the detail, this will help a developer "find" the wire when placing them.
With the initial release, pole and rigid mounted two segment pedestrian signals will be avilable, again as static objects.
There will also be a few controller boxes made available.
I am finishing up an offering of beacons, both in pole mount and span wire configurations, these are animated, flashing objects.
I have chosen to make the shapes as static objects due to the limitations of the car spawner and its inability to interact with them. However if there is a demand from the community I could offer lights that cycle in the future.
Actual release timeframe depends on the feedback from the beta testing and me not dropping any more laptops on the ground.
Due to the amount of California content available from payware and community offerings, the second package will be California Prototypes, featuring black lamp heads, tubed visors and the curved California mast arms.
I can not thank Jovet enough for his mentoring and honest critique through out this project, with out his consultation, instruction and friendship this would not have ever gotten off of the ground. I also can not thank all of the object and route developers who have offered their content to us over the years, to them I hope they will find this project most useful.
You may contact me through the information in my profile if you are willing to assist with beta testing,
Vinnie Lanza
Cambridge, ON
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