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    Creating transfers

    Would like to create a transfer file (stretchable file) to fit a sloping stream to show water w/o opening and setting water level for the entire scenic block. How do I do this or should I just copy and rename an existing but unused transfer piece. Where are the root files for this stored???

    #2
    Originally posted by jkcooney View Post
    Would like to create a transfer file (stretchable file) to fit a sloping stream to show water w/o opening and setting water level for the entire scenic block. How do I do this or should I just copy and rename an existing but unused transfer piece. Where are the root files for this stored???
    "How to make a Rushing Clear Mountain Stream in MSTS"

    Microsoft Train Simulator - Tutorials
    MSTS Clear Mountain Stream Kit With Sound
    [ Download | View ]

    Name: mtstream.zip Size: 408,838 Date: 04-19-2002 Downloads: 2,197
    MSTS Clear Mountain Stream Kit With Sound. Includes custom stream transfer, stream building tutorial and custom sound source. By Steve Thompson.

    regards,
    charlie

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      #3
      The "Transfer" is hardcoded. However you can make them simply by adding them to the ref file, and placing the correct texture into the texture file of the route. Having said this there is a caveat. If you want the feathered edges like the original ones that came with the sim, the x.ace must be made from a x.tga for the alpha channel. A texture made from a x.bmp will have hard edges.
      Transfer (
      FileName ( US2ForTrans.ace )
      Class ( Transfers )
      Description ( US2ForTrans )
      )
      Transfer (
      FileName ( US2GrassTrans.ace )
      Class ( Transfers )
      Description ( US2GrassTrans )
      ) These are from the sim and have 3 soft edges.
      Transfer (
      FileName ( coal2.ace )
      Class ( Transfers )
      Description ( coal2 )
      )
      Transfer (
      FileName ( concrete.ace )
      Class ( Transfers )
      Description ( concrete )
      )
      Transfer (
      FileName ( darkcoal_01.ace )
      Class ( Transfers )
      Description ( darkcoal_01 )
      ) These are ones I made with textures from another site, simply by writing those 4 lines into the ref, and placing the x.ace in texture folder.These have 4 hard edges. All work in the same manner. Transfer in the sim is similar in coding nature to Forest, or Carspawner.

      Arcangle1369

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