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    Improving resolution of file library buildings

    I've downloaded several of the buildings in the file library, and have poked around their contents.

    The building textures seem to be mapped to portions of an included ACE file, and I'm wondering how difficult it would be to, say, scale up the size of the included ACE file and improve the resolution of the finished product.

    For instance, the Clark service station model's textures are entirely contained in a 512x512 pixel file, and I'm thinking that this could be bumped up substantially without lagging a modern processor.

    #2
    You can bump them up as big as you want.
    I will usually take a 512 and double or quadruple the size which makes it easier to work with.
    Once you're done editing the texture you can leave it big or resize it down.
    Large textures will eat up video ram so keep that in mind.
    Although I use large textures for my models I have a relatively small route, 15 tiles, so I don't worry about it.
    The larger the texture the finer the detail you can include. This is important to me because I'm more into building a detailed world that has trains running through it rather than just trains going through a space. I guess the trains are more secondary to the scenery.
    Most of the stuff I work on I save as a .dds and don't convert to .ace. This works fine in OpenRails.
    So yeah, make them as big as you need to. Keep them square and stick to standard sizes, 512x512, 1024x1024, 2048x2048, 4092x4092, etc.
    I'll answer more questions, if I can.

    Randy

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      #3
      Originally posted by rdayt View Post
      You can bump them up as big as you want.
      Keep them square and stick to standard sizes, 512x512, 1024x1024, 2048x2048, 4092x4092, etc.
      I'll answer more questions, if I can.

      Randy
      One follow-up:

      If I bump up the resolution, do I need to edit the .s or .sd files as well?

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        #4
        No. The textures will map correctly regardless of the size.

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          #5
          Originally posted by RichardAJensen View Post
          One follow-up:

          If I bump up the resolution, do I need to edit the .s or .sd files as well?
          You shouldn't have to edit the .s file unless you change the name of the texture, and the only reason you'd need to edit the .sd is if you made night and/or snow textures that weren't there already

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            #6
            Originally posted by ebnertra000 View Post
            You shouldn't have to edit the .s file unless you change the name of the texture, and the only reason you'd need to edit the .sd is if you made night and/or snow textures that weren't there already
            Thanks for the replies, both of you.

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              #7
              Originally posted by rdayt View Post
              No. The textures will map correctly regardless of the size.
              I wish we had the ability to upvote posts. I've gotten a lot of valuable assistance so far.

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                #8
                Originally posted by rdayt View Post
                You can bump them up as big as you want.
                I'm more into building a detailed world that has trains running through it rather than just trains going through a space.
                This is what I'm shooting for as well.

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                  #9
                  Here's what I've been doing.
                  And an .sd file is only necessary if you use night or snow textures etc. Otherwise you don't need one.
                  This applies only to OpenRails.

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                    #10
                    Originally posted by rdayt View Post
                    Here's what I've been doing.
                    And an .sd file is only necessary if you use night or snow textures etc. Otherwise you don't need one.
                    This applies only to OpenRails.
                    That aerial view of Denton looks a lot like the little towns along my route.

                    Where did you get the old vehicles?

                    I know there are quite a few 3D models of vehicles of all sorts online, so I'm guessing I should just look for the ones I want and convert them to MSTS/OR format?

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                      #11
                      My grandparents lived in a town like Denton in SW Nebraska. Many fond memories as a kid. Early 60s.
                      The vehicles are all available in the downloads here and at ET. I retextured a few for a little more variety.
                      I've basically taken what's available in the download libraries and retuxtured what I need to more reflect the feel I'm trying for.
                      There are a few items I've made from scratch using Sketchup but Paint Dot Net is my friend.

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                        #12
                        Richard? You can find a heap of old vehicles for MSTS/OR on Elvas Tower, with more British orientated vehicles available from uktrainsim.
                        http://www.unrv.com/forum/blog/31-caldrails-blog/

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