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    Making Bell sound louder

    I read in this forum that you can use Sound Recorder to make the volume of a wav file louder.
    Well, I have Win 7 and when I open Sound Recorder all I see is one button and it seems to want me to begin recording, but it does not say anything about volume and I can not figure out how to get it to even play a wav file on my computer.
    Would certainly appreciate some instructions.
    Paul.

    #2
    Changing the volume of a file can be achieved in the SMS file relatively simply. Rather than modifying the volume in the sound file itself which may cause distortion, the SMS file can play the sound at a percent value louder or softer than the original file.

    The line "volume" can be added to any stream, but is not required to play the sound file in game.

    Code:
                Stream (
                    Skip ( **** This stream allows the bell to be played at the same time      **** )
                    Priority ( 6 )
                    [COLOR=#ff0000]Volume ( 1.0 )[/COLOR]
                    Triggers ( 2
                        Discrete_Trigger ( 10    StartLoopRelease ( 1    File ( "bell.wav" -1 )    SelectionMethod ( SequentialSelection )    )    )
                        Discrete_Trigger ( 11 ReleaseLoopReleaseWithJump ()    )
                    )
                )
    The value 1.0 would equate to 100% volume, or the normal level that the file is played. Changing the value of "Volume" to read something higher than 1.0 will increase the volume that the file is played in the simulation relative to all other sounds, which prevents the problem of distortion. Conversely, if you wanted to decrease the volume, you could change the value to , say 0.75, which would be the same as playing the file at 75% volume.

    Try this value of 1.5 to see if it fixes your problem.

    Code:
    [I]            Stream (
                    Skip ( **** This stream allows the bell to be played at the same time      **** )
                    Priority ( 6 )
                    [COLOR=#ff0000]Volume ( 1.5 )[/COLOR]
                    Triggers ( 2
                        Discrete_Trigger ( 10    StartLoopRelease ( 1    File ( "bell.wav" -1 )    SelectionMethod ( SequentialSelection )    )    )
                        Discrete_Trigger ( 11 ReleaseLoopReleaseWithJump ()    )
                    )
                )
    [/I]
    Jon Clark - Butler, Pa
    sigpic

    Comment


      #3
      I'd say anything above (1.0) can cause problems in playback during play. The best thing to do is to 'punch up' the WAV. This can be sometimes achieved by using 'Normalise' in your WAV editor. But is better to use Limiting and other audio production tools to get a more cleaner and uniform sound without distortion and clipping et al. Send me a PM Paul, and I'd be happy to help you out.

      Comment


        #4
        Or take an easier way, search for all bells in your trainset folder, find one you like or that is correct that is louder, copy and paste then rename it to the one your replacing.
        Rick

        http:\\mononrr.com

        MONON-2

        sigpic

        Comment


          #5
          Jon,
          I have tried what you sugggest, and was able to somewhat increase the volume in the cab by changing the Volume ( 1.5 ) but I raised the volume for the engine file outside, up to 2.5 and you can still barely hear it.
          Now, I am not so sure that I have the exact file you have shown. I did find 6 instances of "bell" in the eng.sms file (and also the cab.sms file) but not with anylanguage talking about the stream allowing the bell to be played at the same time. So, maybe I have a different sms file?
          I am working on the volume of the bell that is taken from the ese locomotive.
          Would it help for me to show you the places the file in context where it appears?
          Thank you.
          Paul.

          Comment


            #6
            Unfortunately, Rick, I do not have but 2 or 3 steam engines on my computer, and the all appear to have the same problem. I think they all use the ese cab and sound files.
            Paul.

            Comment


              #7
              Noisemaker, I have tried to send you a PM. If you don't get it, kindly let me know and I shall try again.
              Paul.

              Comment


                #8
                Hopefully my e-mail has made it to you as well. Looking forward to the work.

                Comment


                  #9
                  Making Bell sound louder

                  I know, sorry if I sounded a bit short but I was so wound up about the whole thing I almost hurled the computer out the window now Im cooking dinner and have calmed down a little
                  Hay un texto detallado sobre por que ocurre la eyaculacion precoz en mi blog de salud. Asimismo puede conseguir Tadalafilo generico en Espana en esta botica.

                  Comment


                    #10
                    Try Goldwave audio editor. It's free too. Just search "goldwave" on google and you'll get it. When you open the .wav file under the "Effect" tab there is an option that reads "volume". Click it and it will bring up the mixer. Bump the volume up 50% (so it will be 150%) and listen to it. If you're not satisfied then bump it up again and again until you like it. Then click "save" (not "save as"- this will save it as a seperate file) and exit. Do the same for exterior (or interior depending on which you did).
                    Writer and Wolverine, among other things.
                    Interested in railroad stories? Check out the Fiction vault:
                    https://www.trainsim.com/vbts/showth...82#post1882582

                    Comment


                      #11
                      Originally posted by Garrudae View Post
                      I know, sorry if I sounded a bit short but I was so wound up about the whole thing I almost hurled the computer out the window now Im cooking dinner and have calmed down a little
                      Are you sure that it is dinner that you are "cooking"?

                      Comment

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