Hey my fellow sound file geniuses
Does anyone know how to get variable 1 to work in backing or reverse movements? I am working on a project using a converted steam .eng file with diesel sound waves. Variable 2 does not work properly due to the steam file does recognize throttle position changes. The "speed" designation works in forward and reverse movements, but does not shift the waves at the designated mph increments. It wants to shift them at 10 mph increments using vehicle speed.
Variable 1 works well at shifting the waves at the designated mph increments using wheel rotation, but does not play the waves in reverse movements.
I have tried various methods for getting variable 1 to work in reverse movements, but no luck yet.
I have gotten around this problem by laying down a set of variable triggers using variable 1 for the forward movements and another set of variable triggers using "speed" for reverse movements.
I would like to use variable 1 for both directions as it is a lot more accurate and controllable.
Any ideas?
Chuck Hebert Chuck@jarc.biz
MSTS Special Effects Creation
Does anyone know how to get variable 1 to work in backing or reverse movements? I am working on a project using a converted steam .eng file with diesel sound waves. Variable 2 does not work properly due to the steam file does recognize throttle position changes. The "speed" designation works in forward and reverse movements, but does not shift the waves at the designated mph increments. It wants to shift them at 10 mph increments using vehicle speed.
Variable 1 works well at shifting the waves at the designated mph increments using wheel rotation, but does not play the waves in reverse movements.
I have tried various methods for getting variable 1 to work in reverse movements, but no luck yet.
I have gotten around this problem by laying down a set of variable triggers using variable 1 for the forward movements and another set of variable triggers using "speed" for reverse movements.
I would like to use variable 1 for both directions as it is a lot more accurate and controllable.
Any ideas?
Chuck Hebert Chuck@jarc.biz
MSTS Special Effects Creation
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