I've made a couple of flange squeal sound sources, that I intend to place near sharp curves. So that it doesn't sound like a loop, I've added around 20 seconds of silence to the loop. It sounds fine, but makes a large .wav file. The actual squeal without silence added is 36k, but with silence it's 921k. Can someone please tell me how to control the repeat rate of a .wav file? I would assume this can be done in the .sms file.
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How do I control the repeat rate of a .wav file?
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RE: How do I control the repeat rate of a .wav file?
Who really knows, but I think that the .wav files are stored in native format in memory so the memory usage and file size are the same (well near enough).
You say you have created sound sources ie placed as those pillars in the RE. How are they activated by the train?
Oh yes, an answer to your actual question :-)
You seem to imply your using the StartLoop function. Why not use a RandomTrigger? Look in a wagon .sms file to see how its used. Use a time range of, say, 15 to 25 seconds and your squeal .wav with no silence added. You will then also be able to get variable volume level.
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