I was messing with a couple of different cars this morning (new downloads I was testing out) and noticed different sounds coming from them while running. I had a string of about 10 boxcars, all of which appeared to have the stupid default squeak sound. On the end I had the Seaboard Crane from the A Line and I noticed it had a nice sound- -a deep boom that appeared to happen randomly like the squeak of the other cars. I liked that sound better than the squeak, so that got me digging around in the sms files in an attempt to associate other cars with the booming sound. I noticed that part of the crane car points to GenPassWagModern.sms while another part points to genpasswagsteam.sms. So I opened both of those, but found no sound pointing to the squeak or boom. I ended up opening the sound folder and playing a bunch of the sounds in there, but I couldn't find the boom or the squeak (it should be noted that I didn't play all of the sounds). Did I just miss these sounds in there, or are they found someplace else? Also, the sms files point to other sounds which I never hear in the game. Do these sounds get played and I'm just missing them, or what?
One thing I did notice was that there are LOTS of cool sounds in the sound folder. Joints being hit at different speeds, screeching of heavy loads going around sharp curves, and various booming, thumping, and creaking of cars. How in the heck do I get these sounds to play with the cars? I figure some of them are associated with the track (which is COOL, I think. Being able to associate a joint sound with one spot on the track and screeching of heavy loads going around a sharp curve with a different point of the track is ingenious. It just appears that nobody from MS/Kuju carried through with the idea and actually associated the sounds with any place on the track! I'm sure not hearing any of them, anyway.) Others appear to be associated with the cars themselves, i.e. uncoupling sounds, and the various boomings, screechings, and thumpings. How do we get these sounds to work, or do we? Up to this point I've mostly been working on the eye candy part of this game, but the EAR candy is beginning to interest me more.
Clayton
One thing I did notice was that there are LOTS of cool sounds in the sound folder. Joints being hit at different speeds, screeching of heavy loads going around sharp curves, and various booming, thumping, and creaking of cars. How in the heck do I get these sounds to play with the cars? I figure some of them are associated with the track (which is COOL, I think. Being able to associate a joint sound with one spot on the track and screeching of heavy loads going around a sharp curve with a different point of the track is ingenious. It just appears that nobody from MS/Kuju carried through with the idea and actually associated the sounds with any place on the track! I'm sure not hearing any of them, anyway.) Others appear to be associated with the cars themselves, i.e. uncoupling sounds, and the various boomings, screechings, and thumpings. How do we get these sounds to work, or do we? Up to this point I've mostly been working on the eye candy part of this game, but the EAR candy is beginning to interest me more.
Clayton
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