Announcement

Collapse
No announcement yet.

Delaying AI traffic disappearing.

Collapse
X
Collapse
First Prev Next Last
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Delaying AI traffic disappearing.

    Hi All
    I'm having fun making activities and wondering if there is a work around to hold AI traffic at the end of their path for a few seconds.
    I have my player train entering a terminus with two other AI's coming in also, but they blink out before I reach the end of my path.
    I'd like to delay them for ten seconds if possible.
    Many thanks for any advice. Rob.
    Pentium i7-4700 3.4 Ghz QUADCORE 8 Thread, Gigabyte GA-B85M-HD3 Main Board, Speed 1600DDR3 x 8 GIG RAM, WIN 7 -64 Bit Home Premium SP1, Gigabyte-GTX650-2 Gig, Crucial 240Gig SATA3 SSD, 1TB SATA3 Western Dig Caviar Blue 7,200RPM, Casecom ADK-B800SM-82PLUS 800W Power supply.

    #2
    Since this the MSTS forum I'm assuming you are using the MSTS-AE? Add waiting points before the end of the path.
    Cheers, Gerry
    It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
    Forever, ridin' drag in railroad knowledge.
    Audi, Vide, Tace, Si Vis Vivere In Pace

    Comment


      #3
      Thanks for that tip. I remembered reverse points but forgot about waiting points.
      Pentium i7-4700 3.4 Ghz QUADCORE 8 Thread, Gigabyte GA-B85M-HD3 Main Board, Speed 1600DDR3 x 8 GIG RAM, WIN 7 -64 Bit Home Premium SP1, Gigabyte-GTX650-2 Gig, Crucial 240Gig SATA3 SSD, 1TB SATA3 Western Dig Caviar Blue 7,200RPM, Casecom ADK-B800SM-82PLUS 800W Power supply.

      Comment

      Working...
      X