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    Animated Switch Stands

    Hi All,

    I'm having a bit of a problem modifying an animated switchstand. I downloaded an animated switchstand by Hank Sundermeyer and Gary Sprandel, installed it, added the sigcfg and sigscr entries. installed one on the new route and it worked fine.

    I drew my own base and head and changed the .s file name in the sigcfg file to the name I gave my HEAD1 shape. I delete's the original switchstand from my route, installed a new base, and added the new HEAD1... but it's not rotating when the switch is thrown!

    My problem is I have no way to know if the head is supposed to be animated, and if so how many frames. When I open Hank's HEAD1 in sView the hierarchy shows MAIN to SIGNAL to HEAD1. What is "SIGNAL", is this just a dot that I draw and call it SIGNAL or is this actially something, it doesn't show in sView.

    Paul :-)

    #2
    Got it, thanks!

    Paul :-)

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      #3
      Paul,

      What did you end up having to do.
      I've been looking to do something similar.

      Randy

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        #4
        I ended up adding two small cubes (0.1) and naming them SIGNAL and MAIN but they still didn't show up in sView, so I probably could have gotten away with just my dot names MAIN.

        I added animation to my HEAD1, just the reflectors at the top of the mast. I made them SolidHlfBrt so they would show up while switching in the dark. The animation is just three frames, 0, 90, then back to the same 0.

        The way Hank had the files set up the switchstand is just static scenery, so they can be changed ( I have three heights for all the switchstands CN and CP have in the area). HEAD1 can be adjusted in any direction, and if you make another with different color targets it's pretty easy to add an entry to the sigcfg file with a different shape name.

        After I figured out how to se up HEAD1, the rest is pretty straight forward.

        Paul :-)

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